Game runs perfect for me, but freezes on my friend's PC
by Nicolai Dutka · in Torque Game Engine Advanced · 02/11/2009 (6:28 am) · 3 replies
I have no idea why.. I looked at his console log and I do see some errors, but I don't know what to do with them. For comparison purposes, I will post both his and mine:
Mine:
His:
PS: He says it freezes up on the loading screen. He sees the progress bar fill up. I don't know if the progress bar goes blank or stays full, but he says that's where it is freezing.
Mine:
//-------------------------- 2/11/2009 -- 08:19:29 -----
Processor Init:
Intel Core 2, ~3.05 Ghz
(timed at roughly 3.03 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.
Done
--------- Loading MODS ---------
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 10.0
DirectX 9 version - 10.0
GLExtensions: Extension bind failed for glBufferRegionEnabledEXT
GLExtensions: Extension bind failed for glNewBufferRegionEXT
GLExtensions: Extension bind failed for glDeleteBufferRegionEXT
GLExtensions: Extension bind failed for glReadBufferRegionEXT
GLExtensions: Extension bind failed for glDrawBufferRegionEXT
GLExtensions: Extension bind failed for glVertexWeighthNV
GLExtensions: Extension bind failed for glVertexWeighthvNV
Attempting to create GFX device: NVIDIA GeForce 8800 GTX (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_39.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 3.000000
Vert version detected: 3.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'GeForce 8800 GTX'
o Card : 'GeForce 8800 GTX'
o Version : '7.15.0011.7813'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
- Loading card profiles...
- Loaded card profile profile/D3D9.cs
- No card profile profile/D3D9.GeForce8800GTX.cs exists
- No card profile profile/D3D9.GeForce8800GTX.GeForce8800GTX.cs exists
- No card profile profile/D3D9.GeForce8800GTX.GeForce8800GTX.71500117813.cs exists
Warning! You have a duplicate datablock name of GamepadButtonsGui. This can cause problems. You should rename one of them.
% - Initialized Common
--------- Initializing MOD: FPS ---------
sfxStartup...
SFXSystem::createDevice - created XAudio device 'Speakers (High Definition Audio Device)'
Provider: XAudio
Device: Speakers (High Definition Audio Device)
Hardware: No
Buffers: 16
--------- Initializing TechnoWizard: Server Scripts ---------
--------- Initializing TechnoWizard: Client Scripts ---------
--------------
Attempting to set resolution to "800 600 false 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
Missing file: C:/sources/TechnoWizard/Code/TechnoWizard/bin/client/ui/optionsDlg.gui!
Could not map material: TerrainSoft to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Could not map material: TerrainHard to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Binding server port to default IP
UDP initialized on port 0
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
% - Initializing common GUIs
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing Mission Editor
% - Initializing Gui Builder
% - Initializing Debugger
Engine initialized...
Window focus status changed: focus: 1
Exporting server prefs...
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting server prefs...
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
*** LOADING MISSION: bin/data/missions/newmission.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
loading my mission
Connect request from:
Connection established 2200
CADD: 2201 local
*** Sending mission load to client: bin/data/missions/newmission.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
onServerMessage:
Mapping string: MsgLoadInfo to index: 2
onServerMessage:
Mapping string: MsgLoadDescripition to index: 3
onServerMessage:
Mapping string: MsgLoadInfoDone to index: 4
onServerMessage:
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to a Torque application %1. to index: 6
Mapping string: Player to index: 7
onServerMessage:
+- a: Welcome to a Torque application Player.
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: bin/data/missions/newmission.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
[MaterialList::mapMaterials] Creating missing material for texture: bin/data/shapes/weapons/SwarmGun/guide
[MaterialList::mapMaterials] Creating missing material for texture: bin/data/shapes/weapons/SwarmGun/energy
[MaterialList::mapMaterials] Creating missing material for texture: bin/data/shapes/weapons/crossbow/debris.dts/clip
[MaterialList::mapMaterials] Creating missing material for texture: bin/data/shapes/weapons/crossbow/projectile.dts/crossbow
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
[MaterialList::mapMaterials] Creating missing material for texture: bin/data/shapes/rocks/rock2
Allocating a 1024 px clipmap for a 16384px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 26.600000MB of texture memory.
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'bin/data/missions/newmission_e47124d7sg.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
Activating DirectInput...
CDROP: 2201 local
*** ENDING MISSION
Exporting server prefs...
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting Gui preferences.
Exporting server prefs...
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1His:
//-------------------------- 2/10/2009 -- 23:16:14 -----
Processor Init:
Intel Pentium 4, ~3.35 Ghz
(timed at roughly 3.37 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Done
--------- Loading MODS ---------
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 10.0
DirectX 9 version - 10.0
GLExtensions: Extension bind failed for glBufferRegionEnabledEXT
GLExtensions: Extension bind failed for glNewBufferRegionEXT
GLExtensions: Extension bind failed for glDeleteBufferRegionEXT
GLExtensions: Extension bind failed for glReadBufferRegionEXT
GLExtensions: Extension bind failed for glDrawBufferRegionEXT
GLExtensions: Extension bind failed for glVertexWeighthNV
GLExtensions: Extension bind failed for glVertexWeighthvNV
Attempting to create GFX device: NVIDIA GeForce 7300 GT (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_39.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 3.000000
Vert version detected: 3.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'NVxx'
o Card : 'GeForce 7300 GT'
o Version : '7.15.0011.7813'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
- Loading card profiles...
- Loaded card profile profile/D3D9.cs
- No card profile profile/D3D9.NVxx.cs exists
- No card profile profile/D3D9.NVxx.GeForce7300GT.cs exists
- No card profile profile/D3D9.NVxx.GeForce7300GT.71500117813.cs exists
Warning! You have a duplicate datablock name of GamepadButtonsGui. This can cause problems. You should rename one of them.
% - Initialized Common
--------- Initializing MOD: FPS ---------
--------- Initializing TechnoWizard: Server Scripts ---------
--------- Initializing TechnoWizard: Client Scripts ---------
--------------
Attempting to set resolution to "800 600 false 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
SFXProfile(AudioButtonOver)::onAdd: The preload failed!
Missing file: C:/Technowizard/Code/TechnoWizard/bin/client/ui/optionsDlg.gui!
Could not map material: TerrainSoft to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Could not map material: TerrainHard to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Binding server port to default IP
UDP initialized on port 0
SFXProfile(DeathCrySound)::onAdd: The preload failed!
SFXProfile(PainCrySound)::onAdd: The preload failed!
SFXProfile(FootLightSoftSound)::onAdd: The preload failed!
SFXProfile(FootLightHardSound)::onAdd: The preload failed!
SFXProfile(FootLightMetalSound)::onAdd: The preload failed!
SFXProfile(FootLightSnowSound)::onAdd: The preload failed!
SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed!
SFXProfile(FootLightWadingSound)::onAdd: The preload failed!
SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed!
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
% - Initializing common GUIs
SFXProfile(messageBoxBeep)::onAdd: The preload failed!
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing Mission Editor
% - Initializing Gui Builder
% - Initializing Debugger
Engine initialized...
Window focus status changed: focus: 1
Exporting server prefs...
SFXProfile(DeathCrySound)::onAdd: The preload failed!
SFXProfile(PainCrySound)::onAdd: The preload failed!
SFXProfile(FootLightSoftSound)::onAdd: The preload failed!
SFXProfile(FootLightHardSound)::onAdd: The preload failed!
SFXProfile(FootLightMetalSound)::onAdd: The preload failed!
SFXProfile(FootLightSnowSound)::onAdd: The preload failed!
SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed!
SFXProfile(FootLightWadingSound)::onAdd: The preload failed!
SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed!
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting server prefs...
SFXProfile(WeaponUseSound)::onAdd: The preload failed!
SFXProfile(WeaponPickupSound)::onAdd: The preload failed!
SFXProfile(AmmoPickupSound)::onAdd: The preload failed!
SFXProfile(RocketReloadSound)::onAdd: The preload failed!
SFXProfile(RocketFireSound)::onAdd: The preload failed!
SFXProfile(RocketFireEmptySound)::onAdd: The preload failed!
SFXProfile(RocketExplosionSound)::onAdd: The preload failed!
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\SwarmGun] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/SwarmGun/rocket.dts'
Failed to create resource: [bin/data/shapes/weapons/SwarmGun/rocket.dts]
bin/server/scripts/weapons/SwarmGun.cs (423): preload failed for RocketLauncherProjectile: ProjectileData::load: Couldn't load shape "bin/data/shapes/weapons/SwarmGun/rocket.dts".
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\SwarmGun] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/SwarmGun/rocket.dts'
Failed to create resource: [bin/data/shapes/weapons/SwarmGun/rocket.dts]
bin/server/scripts/weapons/SwarmGun.cs (459): preload failed for RocketLauncherAmmo: ShapeBaseData: Couldn't load shape "bin/data/shapes/weapons/SwarmGun/rocket.dts".
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\SwarmGun] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/SwarmGun/swarmgun.dts'
Failed to create resource: [bin/data/shapes/weapons/SwarmGun/swarmgun.dts]
bin/server/scripts/weapons/SwarmGun.cs (486): preload failed for RocketLauncher: ShapeBaseData: Couldn't load shape "bin/data/shapes/weapons/SwarmGun/swarmgun.dts".
Object 'RocketLauncherProjectile' is not a member of the 'ProjectileData' data block class
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\SwarmGun] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/SwarmGun/swarmgun.dts'
Failed to create resource: [bin/data/shapes/weapons/SwarmGun/swarmgun.dts]
bin/server/scripts/weapons/SwarmGun.cs (593): preload failed for RocketLauncherImage: Unable to load shape: bin/data/shapes/weapons/SwarmGun/swarmgun.dts.
SFXProfile(CrossbowReloadSound)::onAdd: The preload failed!
SFXProfile(CrossbowFireSound)::onAdd: The preload failed!
SFXProfile(CrossbowFireEmptySound)::onAdd: The preload failed!
SFXProfile(CrossbowExplosionSound)::onAdd: The preload failed!
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\crossbow] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/crossbow/projectile.dts'
Failed to create resource: [bin/data/shapes/weapons/crossbow/projectile.dts]
bin/server/scripts/weapons/crossbow.cs (752): preload failed for CrossbowProjectile: ProjectileData::load: Couldn't load shape "bin/data/shapes/weapons/crossbow/projectile.dts".
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\crossbow] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/crossbow/ammo.dts'
Failed to create resource: [bin/data/shapes/weapons/crossbow/ammo.dts]
bin/server/scripts/weapons/crossbow.cs (788): preload failed for CrossbowAmmo: ShapeBaseData: Couldn't load shape "bin/data/shapes/weapons/crossbow/ammo.dts".
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\crossbow] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/crossbow/weapon.dts'
Failed to create resource: [bin/data/shapes/weapons/crossbow/weapon.dts]
bin/server/scripts/weapons/crossbow.cs (816): preload failed for Crossbow: ShapeBaseData: Couldn't load shape "bin/data/shapes/weapons/crossbow/weapon.dts".
Object 'CrossbowProjectile' is not a member of the 'ProjectileData' data block class
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\crossbow] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/crossbow/weapon.dts'
Failed to create resource: [bin/data/shapes/weapons/crossbow/weapon.dts]
bin/server/scripts/weapons/crossbow.cs (909): preload failed for CrossbowImage: Unable to load shape: bin/data/shapes/weapons/crossbow/weapon.dts.
SFXProfile(DeathCrySound)::onAdd: The preload failed!
SFXProfile(PainCrySound)::onAdd: The preload failed!
SFXProfile(FootLightSoftSound)::onAdd: The preload failed!
SFXProfile(FootLightHardSound)::onAdd: The preload failed!
SFXProfile(FootLightMetalSound)::onAdd: The preload failed!
SFXProfile(FootLightSnowSound)::onAdd: The preload failed!
SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed!
SFXProfile(FootLightWadingSound)::onAdd: The preload failed!
SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed!
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
*** LOADING MISSION: bin/data/missions/newmission.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
loading my mission
Connect request from:
Connection established 2199
CADD: 2200 local
*** Sending mission load to client: bin/data/missions/newmission.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
onServerMessage:
Mapping string: MsgLoadInfo to index: 2
onServerMessage:
Mapping string: MsgLoadDescripition to index: 3
onServerMessage:
Mapping string: MsgLoadInfoDone to index: 4
onServerMessage:
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to a Torque application %1. to index: 6
Mapping string: Player to index: 7
onServerMessage:
+- a: Welcome to a Torque application Player.
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: bin/data/missions/newmission.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\SwarmGun] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/SwarmGun/rocket.dts'
Failed to create resource: [bin/data/shapes/weapons/SwarmGun/rocket.dts]
[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Technowizard\Code\TechnoWizard\bin\data\shapes\weapons\crossbow] [2]
Resource<TSShape>::create - Could not open 'bin/data/shapes/weapons/crossbow/debris.dts'
Failed to create resource: [bin/data/shapes/weapons/crossbow/debris.dts]
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Client 2200 packet error: DebrisData::load: Couldn't load shape "bin/data/shapes/weapons/crossbow/debris.dts".
CDROP: 2200 local
Exporting Gui preferences.
*** ENDING MISSION
Exporting server prefs...
SFXProfile(DeathCrySound)::onAdd: The preload failed!
SFXProfile(PainCrySound)::onAdd: The preload failed!
SFXProfile(FootLightSoftSound)::onAdd: The preload failed!
SFXProfile(FootLightHardSound)::onAdd: The preload failed!
SFXProfile(FootLightMetalSound)::onAdd: The preload failed!
SFXProfile(FootLightSnowSound)::onAdd: The preload failed!
SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed!
SFXProfile(FootLightWadingSound)::onAdd: The preload failed!
SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed!
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: bin/data/shapes/players/Elf/Elf.dts
Validation required for shape: bin/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: bin/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: bin/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: bin/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1PS: He says it freezes up on the loading screen. He sees the progress bar fill up. I don't know if the progress bar goes blank or stays full, but he says that's where it is freezing.
#2
If I go into my wife's PC and go to: bin/server/scripts/game.cs
And comment out lines:
exec("./weapons/SwarmGun.cs");
exec("./weapons/crossbow.cs");
Then I am able to run the game on her PC. I NEED the weapon in the game! Any idea what's causing this?
02/11/2009 (7:32 am)
Hope this helps:If I go into my wife's PC and go to: bin/server/scripts/game.cs
And comment out lines:
exec("./weapons/SwarmGun.cs");
exec("./weapons/crossbow.cs");
Then I am able to run the game on her PC. I NEED the weapon in the game! Any idea what's causing this?
#3
I am SOOOOOOOO SORRY if anyone wasted any time here!
I guess my weapon folder never got committed to our SVN, so my wife and friend's weapon folder is EMPTY!!
That explains a LOT! :P
02/11/2009 (7:40 am)
OMFG.... I feel like a TOTAL NOOB!!!I am SOOOOOOOO SORRY if anyone wasted any time here!
I guess my weapon folder never got committed to our SVN, so my wife and friend's weapon folder is EMPTY!!
That explains a LOT! :P
Torque 3D Owner Nicolai Dutka
I can tell you that they were both able to run the game before last night. What changed? I did a build of the engine source code changing nothing more than the name of the project and the names of the output files. Build was 100% successful, but once I added the new files to the project, the other PCs can no longer play, but mine still plays it perfectly.
Difference? My PC is running Windows Vista Ultimate 64 and compiling with Visual Studio Team 2008 (full version). The other machines have Vista Home or XP Pro, but both are 32bit. Is that part of the prob?