Game Development Community

Thinking of buying - have a few questions

by Austin Smith · in Torque Game Engine Advanced · 02/10/2009 (11:36 pm) · 2 replies

I'm seeing a lot of versions of Torque, and I'm trying to decide the best one for my group.

So far I'm leaning towards TGEA but I'm having trouble finding solid enough answers.

Can TGEA do consoles?
If so, can it do them by itself?
Do I have to buy TGEA + 360 + Wii + iPhone to have a complete package?


Basically what I am trying to figure out, before I spend money on the wrong item, if I want to develop a game for the Mac, iPhone, PS3 (When supported), and possibly Xbox 360, what is my best option?

We all use Macs and iPhones, so we are primarily interested in those, but we would also like to make a 360 title. (Also, these would be psuedo-3D titles, limited 3D graphics but our game design document calls mostly for 2D)

Thank you for helping clarify the best option.

#1
02/11/2009 (3:58 am)
TGEA will cover you on PC and Mac. To then port to and publish to other platforms, you'll need the appropriate license for that platform. For the 360, there are two ways this can go. There's the XNA Creator's Club for which there is a Torque license, and then there's doing an actual full Xbox 360 game which requires going through Microsoft's hoops to become a Microsoft XBOX 360 approved developer and gain access to an Xbox 360 Development kit (there is a dev version of the console).
#2
02/11/2009 (9:06 am)
To add to what Jason noted, to develop for a console (with the exception of TorqueX's XNA licensing) with a TGE/A/B-based engine, you will need to be a licensed developer for that console. TGEA 360, for example, makes use of the XDK from Microsoft. TorqueWii makes use the the official Wii developer kit and the TGE source base. iTGB requires an iPhone SDK and license to deploy to the App store.