3DS MAX 2009
by Corey · in Game Design and Creative Issues · 02/10/2009 (9:52 pm) · 6 replies
hello all,
i was wondering if you could help me out here. this is prob a silly and easy question to answer so bare with me here :P
im trying to get TGEA to load a 3ds max 2009 model but i cant seem to beable to find any sort of importer or mesh loader etc... could someone please help me out here? a step by step would be most helpful ;)
Take care,
Corey
i was wondering if you could help me out here. this is prob a silly and easy question to answer so bare with me here :P
im trying to get TGEA to load a 3ds max 2009 model but i cant seem to beable to find any sort of importer or mesh loader etc... could someone please help me out here? a step by step would be most helpful ;)
Take care,
Corey
#2
Take care,
Corey
02/11/2009 (1:29 am)
its a static mesh of a building. ive doenloaded the max2dts thingy. but where do i put it? :\ im sorry for my lack of knoledge :(Take care,
Corey
#3
02/11/2009 (5:21 am)
of the top of my head I think it goes in the "plugins" folder in program files/ autodesk/ 3ds max 9 or whatever
#5
02/11/2009 (11:09 pm)
awesome, thanks heaps for that one! however. i still cant manage to get i to export so i give up :P all i wanted to do was export a building thats been fully textured, who would of thought it was so much trouble???
Torque Owner Nmuta Jones
Torque uses the .dts model format.
You need to get the standard max2dts exporter.
It should be located in the place where they have resources for artists on this website. Let us know if you can't find it.