Multiple Run animations
by Brad Wilson · in Artist Corner · 12/19/2002 (1:21 pm) · 2 replies
Is there a tutorial or some documentation on how to play multiple run sequences? For instance, depending on what i am carrying ( weapon, object, etc... ) will determine how my arms are positioned when I run. When I export my sequences using the Milkshape DTS exporter, only the animation labelled "run" will be played. I would like to have:
seq: runwithrevolver=1-10,fps=...
seq: runwithmachinegame=11-20,fps=....
etc....
Whenever an object is mounted is there a way i can play one of these run sequences depending on what I am carrying?
seq: runwithrevolver=1-10,fps=...
seq: runwithmachinegame=11-20,fps=....
etc....
Whenever an object is mounted is there a way i can play one of these run sequences depending on what I am carrying?
About the author
#2
To make this work correctly you need to have the ability to blend I think? I am currently using milkshape. I do not think blending is possible with the milkshape DTS exporter.
12/20/2002 (7:40 am)
Thanks, I have done some reading on the armThread. To make this work correctly you need to have the ability to blend I think? I am currently using milkshape. I do not think blending is possible with the milkshape DTS exporter.
Torque 3D Owner Michael Cozzolino
Big Monk Games