Game Development Community

Multiple Run animations

by Brad Wilson · in Artist Corner · 12/19/2002 (1:21 pm) · 2 replies

Is there a tutorial or some documentation on how to play multiple run sequences? For instance, depending on what i am carrying ( weapon, object, etc... ) will determine how my arms are positioned when I run. When I export my sequences using the Milkshape DTS exporter, only the animation labelled "run" will be played. I would like to have:

seq: runwithrevolver=1-10,fps=...
seq: runwithmachinegame=11-20,fps=....
etc....

Whenever an object is mounted is there a way i can play one of these run sequences depending on what I am carrying?

#1
12/20/2002 (5:59 am)
I'm not sure if i'm correct but the run sequence shouldn't have anything to do with the way your character holds their weapon. That is dependant on the armThread assigned for that weapon. I could be wrong cuz I haven't done any character stuff yet.
#2
12/20/2002 (7:40 am)
Thanks, I have done some reading on the armThread.

To make this work correctly you need to have the ability to blend I think? I am currently using milkshape. I do not think blending is possible with the milkshape DTS exporter.