Problem with Tx2.0 3D demo FPSDemo
by Laurence Grant · in Torque X 3D · 02/10/2009 (11:58 am) · 4 replies
Hey all, is this the right forum to ask this in? If not please point me to the right one.
I just started playing with Tx23D again. I thought I had it working a few months ago, but I'm getting a problem I'm hoping someone can help me with.
I have C# 2008 express, so when I opened the FPSDemo solution it converted it automatically. seemed to go ok.
When I try and compile however it fails with :
The command "IF NOT "x86" == "x86" GOTO end
call "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\bin\x86\Release\StarterGame.exe" -exportschema "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\myschema.txschema"
echo Torque X Component Schema Generated.
:end
" exited with code -532459699
Any ideas?
I just started playing with Tx23D again. I thought I had it working a few months ago, but I'm getting a problem I'm hoping someone can help me with.
I have C# 2008 express, so when I opened the FPSDemo solution it converted it automatically. seemed to go ok.
When I try and compile however it fails with :
The command "IF NOT "x86" == "x86" GOTO end
call "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\bin\x86\Release\StarterGame.exe" -exportschema "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\myschema.txschema"
echo Torque X Component Schema Generated.
:end
" exited with code -532459699
Any ideas?
#2
02/10/2009 (2:12 pm)
Yes you can install XNA 2.0 and 3.0 on the same machine. However, nothing made with XNA 2.0 will run on an XBox 360 console.
#3
I have both XNA 2 and XNA 3 installed. when I try and open the FPS demo from TX2.0 in VC# 2008 Express Edition its automatically converting the solution to 2008, and configuring it for XNA 3. However, since the app isn't compatible with XNA 3, I need an XNA 2 solution for C#Express 2008. Is there a way to get this to work? If not can someone post the solution already configured this way?
I went into dependancies and changed everything to v2, but that wasn't sufficient. The overall solution still sees it as an XNA 3 sln.
thanks
02/11/2009 (10:01 am)
Hey guys, I'm trying to use Tx2.0 since I don't have a Tx3D beta available. If there is one available, please let me know how to get it. Asusuming its not, I need help:I have both XNA 2 and XNA 3 installed. when I try and open the FPS demo from TX2.0 in VC# 2008 Express Edition its automatically converting the solution to 2008, and configuring it for XNA 3. However, since the app isn't compatible with XNA 3, I need an XNA 2 solution for C#Express 2008. Is there a way to get this to work? If not can someone post the solution already configured this way?
I went into dependancies and changed everything to v2, but that wasn't sufficient. The overall solution still sees it as an XNA 3 sln.
thanks
#4
XNA 2.0 requires Visual Studio 2005 to run. You can install 2005 express alongside 2008 express and use 2005 to compile and run TX 2.0 examples and games.
02/12/2009 (1:08 am)
@LaurenceXNA 2.0 requires Visual Studio 2005 to run. You can install 2005 express alongside 2008 express and use 2005 to compile and run TX 2.0 examples and games.
Torque Owner Laurence Grant
thanks