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Problem with Tx2.0 3D demo FPSDemo

by Laurence Grant · in Torque X 3D · 02/10/2009 (11:58 am) · 4 replies

Hey all, is this the right forum to ask this in? If not please point me to the right one.

I just started playing with Tx23D again. I thought I had it working a few months ago, but I'm getting a problem I'm hoping someone can help me with.

I have C# 2008 express, so when I opened the FPSDemo solution it converted it automatically. seemed to go ok.

When I try and compile however it fails with :

The command "IF NOT "x86" == "x86" GOTO end
call "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\bin\x86\Release\StarterGame.exe" -exportschema "C:\devel\garagegames\Torque X 2.0 for XNA Creators Club\v2.0.0.0\Demos\FPS\myschema.txschema"
echo Torque X Component Schema Generated.
:end
" exited with code -532459699

Any ideas?

#1
02/10/2009 (2:01 pm)
hey all, I think I know the problem. TX2/3D isn't compatible with XNA 3, right? It needs XNA 2, doesn't it? Does anyone know if we can install XNA 2 on a machine with XNA 3 already installed and not have any problems? I want to start prototyping my next project and don't want to wait on TX3D (although I will be using it once its released)

thanks
#2
02/10/2009 (2:12 pm)
Yes you can install XNA 2.0 and 3.0 on the same machine. However, nothing made with XNA 2.0 will run on an XBox 360 console.
#3
02/11/2009 (10:01 am)
Hey guys, I'm trying to use Tx2.0 since I don't have a Tx3D beta available. If there is one available, please let me know how to get it. Asusuming its not, I need help:

I have both XNA 2 and XNA 3 installed. when I try and open the FPS demo from TX2.0 in VC# 2008 Express Edition its automatically converting the solution to 2008, and configuring it for XNA 3. However, since the app isn't compatible with XNA 3, I need an XNA 2 solution for C#Express 2008. Is there a way to get this to work? If not can someone post the solution already configured this way?

I went into dependancies and changed everything to v2, but that wasn't sufficient. The overall solution still sees it as an XNA 3 sln.

thanks
#4
02/12/2009 (1:08 am)
@Laurence

XNA 2.0 requires Visual Studio 2005 to run. You can install 2005 express alongside 2008 express and use 2005 to compile and run TX 2.0 examples and games.