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How to export buildings (houses,castles etc.) dts from 3dsMax

by Boğaz Harbi · in Artist Corner · 02/09/2009 (4:58 pm) · 2 replies

Hi!
I have created some buildings like house and castle and I don't know how to create collisions and export dts. When I add my model with World Editor Creator the house collisions don't effect like I wanted to.
So can anyone help me to export dts with perfect collisions please?

About the author

We are working on FPS game project called Boğaz Harbi : Epic of Gallipoli War at Kodgraf Game Studio in Ankara, Turkey. http://www.bogazharbi.com/en http://www.bogazharbigame.com http://twitter.com/bogazharbigame http://facebook.com/bogazharbigame


#1
02/09/2009 (11:27 pm)
Hey Berkan ;)

You should consider using difs with buildings or larger models, such as houses & castles! DTS doesn't have the ability to have accurate collision across really large, complex models (especially if you are going to be walking around in them)

Try modelling with Max (making sure yo model with convex brushes) then you should download Max2Ctor and export to dif via Constructor

Ryan's Max2Ctor is real handy, and once you get savvy in constructor this little pipeline actually rocks!! Try exporting to DIF straight from constructor and avoid the .map format all together!

Hope this helps!

C
a 3d artist's journal
#2
02/10/2009 (2:19 am)
Hello.

Collision in dts:
- for example your house object is called "house2"
- add some box and name it "Col-1"
- add dummy and name it "collision-1"
- select "house2" and use option Embed shape(in exporter options)
- open schematic view
- schemat will look like this

base01 - start01- house2
- detail2

- connect Col-1 with start01
- connect dummy collision-1 with base01

- export and enjoy.

p.s.
make sure that bounding box("bounds") arrounds all house(and collision box).

p.s.2
if you have more than 1 collision box create Col-2(shape) and collision-2(dummy), Col-3(shape) and collision-3(dummy).... Connect them as above.