is there a better way of loading animated sprites?
by Steve D · in Torque Game Builder · 02/09/2009 (4:18 pm) · 1 replies
I just wanted to bounce this off of everyone to see if there is a better way. If we take Kork and animated him in 8 directions for standing, walking, attacking, etc, just the basics, we are probably looking at around 20 tile sheets for each animation in 8 directions.
So what if I were making an RPG that needed 50 of the same model but with different looks? If I animate the basics in 8 directions I am probably going to end up with a few thousand tile sheets, is that how it's done or is there an easier way?
So what if I were making an RPG that needed 50 of the same model but with different looks? If I animate the basics in 8 directions I am probably going to end up with a few thousand tile sheets, is that how it's done or is there an easier way?
Torque Owner Vern Jensen
And TGE has only very basic support for 3D models, no shading/lighting, etc. And the editors for 3D in the GUI are quite broken, so testing things like rotation along various axes must be done by hand.