Game Development Community

is there a better way of loading animated sprites?

by Steve D · in Torque Game Builder · 02/09/2009 (4:18 pm) · 1 replies

I just wanted to bounce this off of everyone to see if there is a better way. If we take Kork and animated him in 8 directions for standing, walking, attacking, etc, just the basics, we are probably looking at around 20 tile sheets for each animation in 8 directions.

So what if I were making an RPG that needed 50 of the same model but with different looks? If I animate the basics in 8 directions I am probably going to end up with a few thousand tile sheets, is that how it's done or is there an easier way?

#1
02/09/2009 (5:40 pm)
Sounds like you'd want to go with real-time rendered 3D models for your characters for that sort of thing.

And TGE has only very basic support for 3D models, no shading/lighting, etc. And the editors for 3D in the GUI are quite broken, so testing things like rotation along various axes must be done by hand.