Constructor - More than one Brush per Door_Elevator Entity Class
by Byder · in Artist Corner · 02/09/2009 (6:13 am) · 2 replies
Hey Everyone!
I am battling away with getting more than one brush into a single 'Door_Elevator' Entity Class!
Its simple to have more than one brush in a 'detail' or 'collision' entity class.... but the constructor system doesn't seem to let me have lets say 5 brushes in a 'Door_Elevator' Entity... it wants to create one new Entity for every brush!
Seems a bit mad?! Does anyone have a way to place more brushes into a single Entity Class?!
Shot!
C
a 3d artist's journal
I am battling away with getting more than one brush into a single 'Door_Elevator' Entity Class!
Its simple to have more than one brush in a 'detail' or 'collision' entity class.... but the constructor system doesn't seem to let me have lets say 5 brushes in a 'Door_Elevator' Entity... it wants to create one new Entity for every brush!
Seems a bit mad?! Does anyone have a way to place more brushes into a single Entity Class?!
Shot!
C
a 3d artist's journal
#2
Man that totally sucks! I thought of a hacky work around yesterday!
I created a single Door_Elevator, then saved that file out to a .map file... then actually went into the .map in notepad++ and copy pasted the extra brushes I wanted in to the Entity Class!
Sadly as soon as I open it in constructor again it rips those brushes out of the Entity Class.
Its odd, coz it worked on another .csx files I was working on and they came from the same .map source!!
Note, the number of brushes in the Door_Elevator. :D
Does Constructor have a place where we can add requirements to a 'wish list' as such?! Coz this needs to be on it! ;)
C
a 3d artist's journal
02/09/2009 (11:10 pm)
Hey Jaimi,Man that totally sucks! I thought of a hacky work around yesterday!
I created a single Door_Elevator, then saved that file out to a .map file... then actually went into the .map in notepad++ and copy pasted the extra brushes I wanted in to the Entity Class!
Sadly as soon as I open it in constructor again it rips those brushes out of the Entity Class.
Its odd, coz it worked on another .csx files I was working on and they came from the same .map source!!
Note, the number of brushes in the Door_Elevator. :DDoes Constructor have a place where we can add requirements to a 'wish list' as such?! Coz this needs to be on it! ;)
C
a 3d artist's journal
Associate Jaimi McEntire
King of Flapjacks