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Constructor - More than one Brush per Door_Elevator Entity Class

by Byder · in Artist Corner · 02/09/2009 (6:13 am) · 2 replies

Hey Everyone!

I am battling away with getting more than one brush into a single 'Door_Elevator' Entity Class!

Its simple to have more than one brush in a 'detail' or 'collision' entity class.... but the constructor system doesn't seem to let me have lets say 5 brushes in a 'Door_Elevator' Entity... it wants to create one new Entity for every brush!

Seems a bit mad?! Does anyone have a way to place more brushes into a single Entity Class?!

Shot!

C
a 3d artist's journal

#1
02/09/2009 (7:53 am)
No, I can't think of a way to do that right off. I've been considering making a full "scene tree", but haven't been able to put the time into it yet...
#2
02/09/2009 (11:10 pm)
Hey Jaimi,
Man that totally sucks! I thought of a hacky work around yesterday!
I created a single Door_Elevator, then saved that file out to a .map file... then actually went into the .map in notepad++ and copy pasted the extra brushes I wanted in to the Entity Class!
Sadly as soon as I open it in constructor again it rips those brushes out of the Entity Class.

Its odd, coz it worked on another .csx files I was working on and they came from the same .map source!!

i86.photobucket.com/albums/k111/byder/Door_Elevator.jpgNote, the number of brushes in the Door_Elevator. :D

Does Constructor have a place where we can add requirements to a 'wish list' as such?! Coz this needs to be on it! ;)

C
a 3d artist's journal