volumetric clouds anyone gotten these working in TGEA?
by NathanJHIS · in Torque Game Engine Advanced · 02/07/2009 (6:54 pm) · 3 replies
There are a few older posts on volumetric clouds and I was wondering if anyone else has had any luck implementing clouds into the new TGEA?
#2
This Resource simply places some cloudlike billboard DTSs in the sky. It's more of a proof-of-concept hack than working volumetric clouds though.
02/08/2009 (1:02 am)
While particle effect "clouds" are indeed a simple concept and easy to implement they are not the same thing as true volumetric clouds. Along the same idea you could use the precipitation effect -- it doesn't have to fall you know (can be blown sideways by wind) -- but would take some some coding effort to restrict it to a vertically limited layer effect.This Resource simply places some cloudlike billboard DTSs in the sky. It's more of a proof-of-concept hack than working volumetric clouds though.
#3
02/08/2009 (1:09 am)
Or you could use the billboard clouds in combination with fxShapeReplicator Update. But still not a true solution...
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