Game Development Community

RealTimeNetworking

by Raquel Ventero · in Torque Game Builder · 02/07/2009 (7:46 am) · 2 replies

Hello,

I have a license of TGB and I am planning to make an online game with intense real time networking. I have read this article in TDN:

http://tdn.garagegames.com/wiki/Torque_2D/RealTimeNetworking

so... I would like to know, before I buy the TGE license, if GarageGames can give any support on doing what in the article it's explained (that is taking the TGE networking code and merge it in TGB code).
If not, anybody has done it already?

Regards,

Raquel

About the author

Award-Winning film & video game score composer. Specialized in film scoring at Berklee College of Music. I know what a scene needs to become epic or to be emotionally charged. For licensing inquiries visit: www.raquelventero.com


#1
02/10/2009 (11:01 am)
It is a community resource, so I would recommend contacting the developer. I know that Tom's RT solution with TGE was specialized for the tests he was doing.
#2
02/10/2009 (1:47 pm)
Thanks for your answer.