Texture Reload
by Alexandre Ribeiro de Sa · in Torque Game Engine Advanced · 02/07/2009 (6:47 am) · 9 replies
Hello everyone, I've got the TGEA yesterday, so this question can be a little newbie, so take easy :p hehehe...
Ok, my question is, how can I reload a texture?
The original idea was, find the texture with materialManager.cpp, close this texture and load it again, but it isn't working...
What I've already done:
And the gResourceManager->reload do not work too :)
Thanks!
Ok, my question is, how can I reload a texture?
The original idea was, find the texture with materialManager.cpp, close this texture and load it again, but it isn't working...
What I've already done:
char scriptFullNameBuffer[1024]; Platform::makeFullPathName( "scriptsAndAssets/data/shapes/crossbow/crossbow.jpg", scriptFullNameBuffer, sizeof(scriptFullNameBuffer) ); ResourceObject *Object = new ResourceObject(); Object = gResourceManager->find(scriptFullNameBuffer, false); gResourceManager->freeResource(Object); Platform::makeFullPathName( "scriptsAndAssets/data/shapes/crossbow/clip.jpg", scriptFullNameBuffer, sizeof(scriptFullNameBuffer) ); Object = gResourceManager->load(scriptFullNameBuffer, true);
And the gResourceManager->reload do not work too :)
Thanks!
About the author
now with an iPod :D
#2
The GFX->reloadTextureResource didn't exist here, but I found the GFX->getTextureManager()->reloadTextureResource...
I think is the same thing, but it didn't work too :'(
Here what I'm doing:
GFX->getTextureManager()->reloadTextureResource("scriptsAndAssets/data/client/ui/background");
02/07/2009 (11:32 am)
Hi Jaimi!The GFX->reloadTextureResource didn't exist here, but I found the GFX->getTextureManager()->reloadTextureResource...
I think is the same thing, but it didn't work too :'(
Here what I'm doing:
GFX->getTextureManager()->reloadTextureResource("scriptsAndAssets/data/client/ui/background");
#3
If there it can solve my problem too :)
02/07/2009 (12:06 pm)
There any way to do something like that with script!?If there it can solve my problem too :)
#4
In 1.7, this should work:
ResourceManager->reload( filename, true );
GFX->reloadTextureResource( filename );
in 1.8, it should be like this:
gResourceManager->reload( filename, true );
GFX->getTextureManager()->reloadTextureResource(filename);
From script (only in 1.7) you can reload all textures with reloadMaterials(); However, this is commented out in 1.8.
02/07/2009 (2:38 pm)
Looks like you also need to force the ResourceManager to reload the file from disk:In 1.7, this should work:
ResourceManager->reload( filename, true );
GFX->reloadTextureResource( filename );
in 1.8, it should be like this:
gResourceManager->reload( filename, true );
GFX->getTextureManager()->reloadTextureResource(filename);
From script (only in 1.7) you can reload all textures with reloadMaterials(); However, this is commented out in 1.8.
#5
02/07/2009 (2:43 pm)
hum... I'm with 1.8... I'll download the 1.7 and check here too...
#6
02/07/2009 (2:44 pm)
@Alexandre - I edited the post above at the same time you were responding. Sorry! Please see the updated post.
#7
Just a note:
scriptFullNameBuffer = c:/Torque/TGEA_1_8_0/.../shapes/crossbow/crossbow.jpg
Downloading the 1.7 to test...
02/07/2009 (3:23 pm)
Didn't work... Just to check if everything is right... Here what I did:char scriptFullNameBuffer[1024]; Platform::makeFullPathName( "scriptsAndAssets/data/shapes/crossbow/crossbow.jpg", scriptFullNameBuffer, sizeof(scriptFullNameBuffer) ); gResourceManager->reload( scriptFullNameBuffer, true ); GFX->getTextureManager()->reloadTextureResource( scriptFullNameBuffer );
Just a note:
scriptFullNameBuffer = c:/Torque/TGEA_1_8_0/.../shapes/crossbow/crossbow.jpg
Downloading the 1.7 to test...
#8
02/07/2009 (4:29 pm)
not Sure - Have you stepped into gResourceManager->reload to see if it's finding it in the tree? I'm not sure whether it wants a relative path or a full path or not...
#9
1.7 - WORK!!! :D
1.8 - break :'(
I'll try to find WHY and post here...
02/07/2009 (5:23 pm)
Ok...1.7 - WORK!!! :D
1.8 - break :'(
I'll try to find WHY and post here...
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GFX->reloadTextureResource( filename );