Game Development Community

Open-Ended Question

by sky_lark · in General Discussion · 02/06/2009 (8:18 pm) · 3 replies

Hello,

I have a simple but vast question for the GG developer community.

: I do not know ANY code. Yup, not even one tiny little strand, NOTHING. Suppose I purchase the Torque 2D Game Engine ($100 version). Will I be able to create a small game and sell it?

Obviously this is very open-ended, so let me add some barriers. By small I mean a little racing game or a little quiz or a little puzzle game. Something easy, quick. I know GG has no or very little control over selling games, so don't worry about that. As for a time frame, I was thinking anywhere from 1 day-a few months at most.

I want to also know if I could get started right away, or if I need to know code. Do I need to pick up a book on coding? That type of thing.

I want to see some interesting replies, but don't base them around me wanting to be a game developer, giving me advice, etc.

I thank you all in advance!

EDIT: To provide some context it would be a downloadable game for the Mac.

About the author


#1
02/06/2009 (8:51 pm)
So far I've been able to create a simple arcade game using entirely included behaviors without needing to do any coding at all. I think something like a quiz or puzzle game could be done using only included code, though that depends on what exactly you want to do in the game.

I personally think you have the right idea starting with TGB to start with. A wise choice in my eyes.
#2
02/06/2009 (8:54 pm)
Thanks for your reply. I don't mean to intrude, but you could you provide a bit more information about your game? It'd be nice to see how much I could go with, again, saying I may not actual do it, but yeah.

Anybody else?
#3
02/06/2009 (10:33 pm)
My game has the following features implemented:

-Player that faces the mouse, takes damage, and shoots on left mouse click
-Enemies that face and move towards the player, can be destroyed, and do damage upon hitting the player
-Turrets that shoot missiles and take damage
-Missiles take damage and deal damage
-Everything has it's own particle effect that it plays when destroyed
-Life counter and score counter
-Anything that can take more than one hit tints red as it takes more damage

That's it for now, but everything there was done using the included behaviors. I'm just about finished with it so I should be able to show you a demo soon.