fxFoliage Implementation in torque go BOOM!
by Matthew Shapiro · in Torque Game Engine · 12/17/2002 (5:35 am) · 4 replies
ah yes well it seems that fxFoliage was already put in torque... interesting.. well. um go back to your petty simple lives then
--KallDrexx
--KallDrexx
#2
but yeah I am glad it's alreayd in the code base as it is a nifty and cool feature :)
--KallDrexx
12/17/2002 (11:51 am)
heh I tried putting implementing fxFoliage from your resource and didn't know that it was alreayd in HEAD, so when it linked i got a buttload of "duplicate function" errors :P but yeah I am glad it's alreayd in the code base as it is a nifty and cool feature :)
--KallDrexx
#4
12/18/2002 (8:26 am)
Wow ! Explosive foliage...
Associate Melv May
Does this mean you have a problem (Boom?) or that you're glad it's in the codebase?
- Melv.