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fxFoliage Implementation in torque go BOOM!

by Matthew Shapiro · in Torque Game Engine · 12/17/2002 (5:35 am) · 4 replies

ah yes well it seems that fxFoliage was already put in torque... interesting.. well. um go back to your petty simple lives then

--KallDrexx

#1
12/17/2002 (9:04 am)
Matthew,

Does this mean you have a problem (Boom?) or that you're glad it's in the codebase?

- Melv.
#2
12/17/2002 (11:51 am)
heh I tried putting implementing fxFoliage from your resource and didn't know that it was alreayd in HEAD, so when it linked i got a buttload of "duplicate function" errors :P
but yeah I am glad it's alreayd in the code base as it is a nifty and cool feature :)

--KallDrexx
#3
12/17/2002 (1:59 pm)
Oops! Nasty! :)

- Melv.
#4
12/18/2002 (8:26 am)
Wow ! Explosive foliage...