Game Development Community

Particle effects not appearing

by Daniel Campbell · in Torque Game Builder · 02/04/2009 (6:06 pm) · 8 replies

I know I'm likely having a noob moment here but when trying to go through the "Torque Game Builder � Mounting Tutorial" there are only two effects appearing in the particle effects drop down list. The standard gray box appears for all 28 of them, but only the "wormhole" and "gglogo" appear to work. Am I doing something wrong? Has anyone else encountered this issue?

About the author

Recent Threads


#1
02/04/2009 (8:04 pm)
I checked with a friend of mine and he appears to be running into this issue as well. Glad to know it is not just me, but I'd still like to know how to correct it.
#2
02/05/2009 (3:44 am)
I would check these things:

1. .eff files go in the /data/partiles folder
2. Each partile has an image map that goes with it. Try copying the particles_'#' .png files into the /data/images folder. You can get them from the shooter demo. Then open up TGB and load them in with the 'create a new image map' button under the 'edit' button.
3. All of the particle image map will need to have their cell count x/y set to two.
4. For the rain .eff you need to add a raindropImageMap. Create it from the plasmeParticles image with a cell count x/y of 2.

This should get you started...
#4
02/10/2009 (6:25 am)
Thanks for the help! I tried the suggestions and strangely enough they did not work. And that really confuses me since when I revert to 1.1.3 everything works fine. Here is a breakdown of what happens with each version when I try to run them.

1.1.3: Works fine, but tools are old.
1.5.1: The problem described in the initial post persists.
1.6.0: Unable to open any pre-existing project.
1.7.4: The problem described in the initial post persists.

It would be easy for me to say it is just me but a group of my friends downloaded the TGB as well and they are all seeing the same problem. I dont suppose anyone else has more suggestions do they?
#5
02/11/2009 (7:05 pm)
I actually have this problem too. I just assumed initially, that you only start off with one, and you would have to download the others. So, I went to the TDN, and downloaded the particle effects. I unzipped them in a folder, and then copied the entire 'particleArt' folder to the 'resources' folder. After this, when I opened up TGB and checked, there were no particle effects after I added the folder via the 'resources' option. So, I figured that maybe I copied it wrong, and just reinstalled TGB. I have tried extracting the effects, image files, and 'resource.cs' file many different ways, but still no particle effects except 'newEffect', which seems built in anyways. This problem is very vital to my being able to carry out a lab I have for college. I will try the above method, and will post my results.

I feel REALLY stupid...I was just not copying them into the right folder. After finding the 'particles' folder in the game>data directory, I then copied the particles there, and now have the particle effects working like a charm.

Lesson learned, follow directions to a 'T' and don't assume anything.
#6
02/14/2009 (6:51 pm)
I am in exactly the same boat. I was really stupid and assumed where everything was supposed to go. I followed the instructions by the letter and now everything works great. Thanks for the help all! Much appreciated.
#7
02/16/2009 (5:50 pm)
ARGH!! I'm actually still having a problem. They are now showing up in the editor but when I press play to play the scene, the effects are not appearing! Does anyone have an idea on how to help with this issue further?
#8
02/17/2009 (9:12 am)
Danial, My guess is that you don't have it in the scenegraph correctly, or you are clobbering it by pasting a layer over it. If you are creating the particles by dynamically adding it to the scene, make sure you have the right scenegraph attached.
-nic