Game Development Community

Rigid Mounting, not so rigid?

by Vincent Tanakas · in Torque Game Builder · 02/04/2009 (2:11 am) · 4 replies

I've set up an object to follow the mouse when dragged (using the standard Mouse Dragging Behavior.) I've mounted another object to this one, and made it not respond to mouse events. I've set the mount force to 0 for rigid mounting, but I've noticed some "lag" in the mounted object's position when dragging the parent object.

Is there a better way to keep the two objects in sync, and get rid of the "drag lag"?

#1
02/04/2009 (8:09 am)
Hi,

This bug has been fixed but unfortunately not released. Look at the code changes towards the end of thread.

Hope this helps,

Melv.
#2
02/04/2009 (3:43 pm)
Hey Melv,
Thanks for the ninja-like quick response.
#3
02/04/2009 (3:48 pm)
Just because we can now, you need to look at this particular post.

Edit: Awesome, it worked!
#4
02/05/2009 (12:15 am)
Nice one Phil, that's really handy being able to link like that!

Melv.