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Seemless zone server side question

by Matthew Shapiro · in Torque Game Engine · 06/27/2001 (8:24 am) · 1 replies

NOw i understand how to do seemless zones client side in an online RPG. My question is how do games like AC do it server side? They have multiple servers per "shard" and how does it switch what server handles "you" when switching zones and such?

#1
06/27/2001 (2:14 pm)
Here is a couple of neat sites you may want to look at. I'm not quite sure if Proksim will do exactly what you want, but it's all pretty interesting reading.

http://www.proksim.com

http://www.gamasutra.com/features/index_cyberspace.htm