Seemless zone server side question
by Matthew Shapiro · in Torque Game Engine · 06/27/2001 (8:24 am) · 1 replies
NOw i understand how to do seemless zones client side in an online RPG. My question is how do games like AC do it server side? They have multiple servers per "shard" and how does it switch what server handles "you" when switching zones and such?
Jake Hill
http://www.proksim.com
http://www.gamasutra.com/features/index_cyberspace.htm