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Help needed with Cars, pathing them and triggers : )

by Maximillian Brewer · in Torque Game Engine · 02/03/2009 (2:44 am) · 4 replies

Hi!

I have implemented the buggy from starter.racing into my starter.fps, so that you can jump into the car, and drive it around, but I want to now add a pathed Ai that is the car model.

The AI car just needs to go on a simple path.

From Max

PS. Also, can I track when an AI buggy goes through the last trigger?

This is because I want to be able to check whether you have already been through the trigger, and if the Ai is there first, it displays You Lose in a box, and if you are first, it says you win!

#2
02/05/2009 (2:59 am)
Testing whether they're going through the trigger is the easy part. Just test for .isaicontrolled() and/or .isbot.

The tricky bit is getting the ai to follow a path competently. Please let me know if you've sorted this out nicely.
#3
02/05/2009 (11:14 pm)
@lee

well as you know from the Ai vhechile forum, i am still working on my pathed car, but woul dyou have some step by step instructions for the testing to check if aicar is in trigger, then do something (eg. display a dialogue box)

From Max

Ps. Thanks
#4
02/05/2009 (11:40 pm)
I don't, but what you want is to follow a tutorial on triggers. Search for one, or start here:

http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Triggers

They're pretty easy.