looking for documentation... and trying to understand the pipeline process.
by Michael Burkhead · in General Discussion · 02/02/2009 (8:25 am) · 3 replies
Hi there I am thinking of getting torque soon, but I don't know which type of game I'm hoping to make as far as a console/2d/3d goes. I was actually wanting to find out which file formats I can import and export into torque. I have a background in interactive media, so I'm familiar with flash, photoshop, (pretty much the whole adobe suite), I've worked with 3ds max, and I have a copy of cinema 4d. I also have blender 3d and google sketch up. Now even though I have a fair amount of 3d aps, I don't use them as much as I do Flash and Photoshop. Since I'm currently using the most current version of Adobe CS4, I'm trying to figure out what I can import and export for creating games in torque.
I imagine I'll probably get torque advanced, but I did not want to have to d/l 5 versions of the demo just to check. Is there a link somewhere to help me know? Also, could someone explain the pipeline with Torque with other products. I do know you can use Photoshop, Gimp, and 3DS Max, but other than that, I don't know. Finally I saw something called Ogre 3d. Is that something compatible with Torque, or is it completely unrelated? Sorry for the newb questions! I'm not having luck finding info on the site elsewhere.
Thanks!
I imagine I'll probably get torque advanced, but I did not want to have to d/l 5 versions of the demo just to check. Is there a link somewhere to help me know? Also, could someone explain the pipeline with Torque with other products. I do know you can use Photoshop, Gimp, and 3DS Max, but other than that, I don't know. Finally I saw something called Ogre 3d. Is that something compatible with Torque, or is it completely unrelated? Sorry for the newb questions! I'm not having luck finding info on the site elsewhere.
Thanks!
#2
I would recommend using a program like Constructor if you want to create interiors. Interiors are basically buildings or large spaces that you walk into/on/etc.
It is available for free from our site. You can use PNG's and JPG's that you create in Photoshop for your textures/sprites/etc.
Ogre 3D is an open-source renderer. It is not related to Torque.
02/02/2009 (2:08 pm)
You can use Max with Torque to create static and animated detail models. You will use a DTS exporter to get your content from Max into the DTS format to use with Torque. I would recommend using a program like Constructor if you want to create interiors. Interiors are basically buildings or large spaces that you walk into/on/etc.
It is available for free from our site. You can use PNG's and JPG's that you create in Photoshop for your textures/sprites/etc.
Ogre 3D is an open-source renderer. It is not related to Torque.
#3
02/03/2009 (8:31 am)
thank you David, for the response, what is your site you referenced?
Torque Owner Shane09