Space Based Game Possible with TGEA?
by Katelan Moye · in Torque Game Engine Advanced · 01/31/2009 (9:42 pm) · 4 replies
Is it possible to create a zero gravity environment? Also, is it possible to take the terrain block out completely?
Any pointers for creating a space game?
Thanks,
-Pete
Any pointers for creating a space game?
Thanks,
-Pete
#2
There are various gravity resources to be found here. Try 'em out and see which one works best for you.
A skysphere looks wonderful. A discerning eye can easily tell that your skybox is a cube when you're simulating space backgrounds.
This series of blogs is a good start for some tips towards a space game. You may also want to check out some of the discussions & blogs by James Laker (Burning) -- I've seen his name more often than anyone else in regards to a space game.
02/01/2009 (12:38 am)
When taking the terrain out (deleting) through the editor the game will sometimes crash. To get around that if that happens just open up your mission file in a text editor and remove the terrain block by hand. There are various gravity resources to be found here. Try 'em out and see which one works best for you.
A skysphere looks wonderful. A discerning eye can easily tell that your skybox is a cube when you're simulating space backgrounds.
This series of blogs is a good start for some tips towards a space game. You may also want to check out some of the discussions & blogs by James Laker (Burning) -- I've seen his name more often than anyone else in regards to a space game.
#4
For further reading info, and inspiration check out Bill Vee's blog series. His Atlas Spheres and accompanying gravity effect is awesome!
04/19/2009 (1:05 pm)
@Carl: those resources mentioned were for TGE, though it is technically possible to use them in TGEa with a little porting know-how -- it's a good learning experience. Something like one of the gravity resources should/will drop right in with very minor, if any, modification, but the SkySphere resource will take some extra attention because of the differences in rendering between the two engines.For further reading info, and inspiration check out Bill Vee's blog series. His Atlas Spheres and accompanying gravity effect is awesome!
Torque 3D Owner J.C. Smith
There is an old thread on the TGE forums where the author went through most of the major hurdles and posted resource links or code to get people started.