Game Development Community

The road to iPhone development with TGEA

by Nmuta Jones · in Torque Game Engine Advanced · 01/31/2009 (9:12 pm) · 4 replies

I will be upgrading to TGEA soon.

Is there anyway I can preview the process of publishing my game to iPhone? It's mentioned in passing in several places, but I don't see any threads or information anywhere that talks about the process.

I know I would have to get an iPhone SDK, but there has to be more to it on the TGEA side......do I have to own a Mac ? How much source code modification do I have to do? Is there a fee I have to pay to get the iPhone SDK? Do I have to be a certified Apple developer? How steep is the learning curve once my TGEA game is done?

Any pointers in the right direction would be helpful. Thanks.


#1
02/02/2009 (5:39 am)
anyone?
#2
02/02/2009 (9:57 am)
You will have to license iTGE. You will also most likely be optimizing a lot of scripts into the engine source because of the low CPU/memory footprint on the iPhone.
#3
02/02/2009 (10:09 am)
I wondered about the CPU/memory/VRAM issue.

I would be curious to see what others have done in this area.

Is there any cost or fee you must pay to Apple to publish to iPhone?
is the iPhone SDK free?
do you need a Mac to publish to iPhone?


#4
02/06/2009 (8:17 am)
Yes, you have to be a licensed iPhone developer to publish in the App store. You also have to use a Mac for the emulator and SDK.