Dynamic Skin Modifier Problem? HELP!
by SPECS · in Torque Game Engine · 01/29/2009 (4:06 am) · 0 replies
Hello All!
I wanted to use the Dynamic Skin Modifiers in order to give different "identity" to the avatars populating my game. I encountered a serious problem though:
I am having multiple instances of AIPlayer using the same datablock, running around in my game. The first time I try to mask their skin is working fine: i.e
Avatar1.addSkinModifier(0, "torso", "base", "mask", "255 0 0 255");
Avatar2.addSkinModifier(0, "torso", "base", "mask", "0 255 0 255");
However, when I invoke
Avatar1.addSkinModifier(0, "torso", "base", "mask", "255 255 0 255");
BOTH Avatar1 AND Avatar2 are masked with the color (255 255 0 255)!
I will appreciate ANY tip!
Thanks a lot in advance!
Nina
I wanted to use the Dynamic Skin Modifiers in order to give different "identity" to the avatars populating my game. I encountered a serious problem though:
I am having multiple instances of AIPlayer using the same datablock, running around in my game. The first time I try to mask their skin is working fine: i.e
Avatar1.addSkinModifier(0, "torso", "base", "mask", "255 0 0 255");
Avatar2.addSkinModifier(0, "torso", "base", "mask", "0 255 0 255");
However, when I invoke
Avatar1.addSkinModifier(0, "torso", "base", "mask", "255 255 0 255");
BOTH Avatar1 AND Avatar2 are masked with the color (255 255 0 255)!
I will appreciate ANY tip!
Thanks a lot in advance!
Nina