Upgrading OpenAL version used by TGB?
by Vern Jensen · in Torque Game Builder · 01/28/2009 (12:17 pm) · 2 replies
I've got a number of sound problems in the Windows build of my game that don't happen in the Mac version. I noticed in the Console window that the Mac version uses OpenAL 1.2, while the Windows version is on 1.0.
Has anyone here ever upgraded OpenAL on the Windows side? Was it relatively easy, just drag and drop type upgrade? I've got the source to the engine, so if it's just drag-and-drop, I'll do it in a heartbeat to see if it fixes some of the problems I'm having.
Has anyone here ever upgraded OpenAL on the Windows side? Was it relatively easy, just drag and drop type upgrade? I've got the source to the engine, so if it's just drag-and-drop, I'll do it in a heartbeat to see if it fixes some of the problems I'm having.
#2
Blog about your results once you have it working, so we can do the same process.
01/30/2009 (10:49 pm)
Start by going through what files are included in TGB and OpenAL, and see if there are any new names. If the files match 100%, just drop the newer version on top of the old TGB-supplied files. Then start debugging :)Blog about your results once you have it working, so we can do the same process.
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