Game Development Community

Upgrading OpenAL version used by TGB?

by Vern Jensen · in Torque Game Builder · 01/28/2009 (12:17 pm) · 2 replies

I've got a number of sound problems in the Windows build of my game that don't happen in the Mac version. I noticed in the Console window that the Mac version uses OpenAL 1.2, while the Windows version is on 1.0.

Has anyone here ever upgraded OpenAL on the Windows side? Was it relatively easy, just drag and drop type upgrade? I've got the source to the engine, so if it's just drag-and-drop, I'll do it in a heartbeat to see if it fixes some of the problems I'm having.

#1
01/29/2009 (3:44 pm)
I hate to say it.. but if it was drag and drop you would have probably gotten a reply already. The OpenAl sound in TGB isn't great in my experience.. luckily sound isn't the most important part of the game (bit it's still important). I am pretty sure you would have to go hack the engine code to put something else in there.
#2
01/30/2009 (10:49 pm)
Start by going through what files are included in TGB and OpenAL, and see if there are any new names. If the files match 100%, just drop the newer version on top of the old TGB-supplied files. Then start debugging :)

Blog about your results once you have it working, so we can do the same process.