Game Development Community

Xbox 360 controller in TGB [Closed by poster]

by Daniel Dewey · in Torque Game Builder · 01/27/2009 (8:03 pm) · 6 replies

Does anyone have something for being able to use the Xbox 360 controller inside of TGB? I've already tried the one in TDN, but it's for an older T2D and currently doesn't compile well in Visual Studio 2005.

Thanks

Thread is locked
#1
01/27/2009 (10:18 pm)
The 360 controller works like any other standard USB controller. All the bind and bindcmd functions work fine.
#2
01/27/2009 (10:23 pm)
What about force feedback? I think that was the primary purpose in the additional code, but I'm just guessing. I'd like to also be able to use force feedback, is there anything on that?

Thanks
#3
01/29/2009 (4:10 pm)
The 360 controller doesn't have force feedback, only the steering wheel does. If you mean vibration/rumble, I don't think torque supports that yet.
#4
01/29/2009 (9:09 pm)
where can i find a tutorial on how to set up the xbox 360 controller?
#5
01/30/2009 (11:12 am)
I know that there is one here for TGE:
http://tdn.garagegames.com/wiki/Torque/EngineMods/Xbox360ControllerSupport
But it doesn't work with TGB due to compiling issues I've yet to figure out. But the code there does support vibration/rumble, which is what I meant to say up above.

I do know that neither TGB nor TGE support rumble, but TGE supports it once the code from TDN is inserted. So does anybody know how to get rumble supported within TGB? It can still be using the code from above, but I'd like to see the necessary code changes to get it working please. Or it can be your own custom code you know works.

Thanks,
Daniel Dewey
#6
02/11/2009 (4:20 pm)
Closing Thread