Maya - Torque X 2D
by Trevor Burkholder · in Torque X 2D · 01/27/2009 (7:31 pm) · 4 replies
Would it be possible to use Maya to render 2D art assets for use in making a 2D side-scroller using the Torque X 2D engine?
How would one go about doing this?
How would one go about doing this?
#2
Also, thanks for the reply. =)
01/28/2009 (5:48 am)
What about in the upcoming Torque X 2D 3.0? I've read a couple things here and there on the forums alluding to this not being possible in 3.0.Also, thanks for the reply. =)
#3
01/28/2009 (8:27 am)
I don't see why this wouldn't work in TX3. Using a sprite sheet is the standard way to do 2D animations in games.
#4
01/28/2009 (8:40 am)
I may just be thinking of a post where someone asked about using 3D assets in the 2D game engine and someone responded with "no, not in TX 3."
Torque Owner Sean Monahan
Definitely.
You could make use of something like SpriteWorks. Another approach would be to have Maya render out all the frames of your animations then pull them together into a sprite sheet using the Contact Sheet II automation in Photoshop. In either case the goal is to get all the frames of your animation laid out on a grid in a single image.