Game Development Community

GPGT MazeRunner example on TGEA?

by inman · in General Discussion · 01/27/2009 (6:17 pm) · 2 replies

Hey there,

Has anyone modified the MazeRunner example in GPGT to run on a recent release of TGEA? Just wondering. I was able to walk through the examples on a PC using the disk, but the version of TGEA I just purchased is on a Mac and I can't get the example to work.

(Why do I want to do this? Now that my book is purchased, I have colleagues that wanted to use the examples on our current TGEA version.)

Thanks!


#1
01/27/2009 (6:47 pm)
Most of your problems are going to be paths. All paths in scripts will need to be updated to tgea's folder structure. Tedious, but not hard. Aside from that, you may need to make some material.cs files and it should work.
#2
01/28/2009 (10:21 am)
Thanks, Mike. I actually already started upgrading it, but I'm having trouble with fonts and audio. I'm least concerned about the audio and I also think I know what the problem is there. But the fonts? Hmmm.... I'll post the problem as a new thread.