Game Development Community

Torque3D request(s)

by Jaimi McEntire · in Torque Game Engine Advanced · 01/27/2009 (11:51 am) · 1 replies

I'm starting a new thread for T3D requests. Mostly because I spent an hour trying to find the old one, and found my search skills wanting. (Of course, someone will pipe up with the link as soon as I post this)

Animation based movement

When the character is touching the ground, Tie character movement to the character animation. When the character has the appropriate nodes setup on their feet, detect the movement of the character based on the animation of the nodes, and move the character in the world based on that detected movement (example: anchor the lowest node, and change world location based on it's position change. switch anchors only when the other foot touches ground). Currently, it's hard to make believable walking/fighting animations because of the constant nature of movement, it makes the character skate around.