Rad Racer or outrun style arcade racer game play
by Jon Mitchell · in Torque Game Builder · 01/26/2009 (8:23 am) · 5 replies
I was poking around using the new search because I was curious if anyone had used TGB to build a racing game in the style of outrun or rad racer.
I am not sure why this is stuck in my brain, but I had been pondering on and off how a racing game like that is done. The textures on the side of the road and objects seem like they would be easy to do with scaling just like in the original games, however, how would a person do the road? Is each chunk of road a sprite that is also scaled as the racer approaches it?
I am not sure why this is stuck in my brain, but I had been pondering on and off how a racing game like that is done. The textures on the side of the road and objects seem like they would be easy to do with scaling just like in the original games, however, how would a person do the road? Is each chunk of road a sprite that is also scaled as the racer approaches it?
#2
In your blog post you offered a more formal tutorial, if you are still willing to do one and/or create a TDN resource out of it, I would very much like to see it and play around with it. :-)
01/26/2009 (9:04 am)
wow, very cool Chris! And much more efficient engine and time wise than how I was painting it out in my mind. In your blog post you offered a more formal tutorial, if you are still willing to do one and/or create a TDN resource out of it, I would very much like to see it and play around with it. :-)
#3
There's just one big change that really needs to be made. The "3D" part is dictating what the 2D engine does. It needs to be the 2D engine dictates what the 3D part displays. It sounds trivial, but it's the difference between utilizing all of TGBs physics (etc) and not.
My plan is to complete Xeno Versus and then move onto the kit. :)
01/26/2009 (9:21 am)
Thanks. The "mode 7" kit is definitely my next project. A number of people have asked me about it. There's just one big change that really needs to be made. The "3D" part is dictating what the 2D engine does. It needs to be the 2D engine dictates what the 3D part displays. It sounds trivial, but it's the difference between utilizing all of TGBs physics (etc) and not.
My plan is to complete Xeno Versus and then move onto the kit. :)
#4
01/26/2009 (10:05 am)
Thanks for the info Chris! If I can offer you any help I would be more than happy to help you and use it as an opportunity to do some learning.
#5
Edit: Ha! I didn't see that the sky was flying in this one. Oh well. :)
02/11/2009 (9:52 am)
Kit is getting close to being done. I've had a couple code reviews and I've begun work on the documentation with Michael Perry. Here's a video of the progress.Edit: Ha! I didn't see that the sky was flying in this one. Oh well. :)
Torque 3D Owner Chris Jorgensen
Cascadia Games LLC