Game screen is black after compiling - TGEA 1.7.1
by Jason Fox · in Torque Game Engine Advanced · 01/24/2009 (9:22 pm) · 3 replies
I am having a weird issue here, so I was hoping someone else has encountered this and has a solution.
I am building TGEA 1.7.1 using VC++ 2008 on Windows Vista. The original executable in the project folder runs fine, but the new executable does not render the game graphics - just a black screen. It does, however, render the graphics when I open the world editor.
Another oddity is that the original executable is ~1.8MB in size, but the newly built executable is ~4.3MB in size. I am building in release mode, so it is not debugging being added to the code and I have not made any changes to the projects or scripts at all.
If anyone has any ideas, I would appreciate the help! Thanks.
One other note: TGEA 1.8 compiles and runs fine.
I am building TGEA 1.7.1 using VC++ 2008 on Windows Vista. The original executable in the project folder runs fine, but the new executable does not render the game graphics - just a black screen. It does, however, render the graphics when I open the world editor.
Another oddity is that the original executable is ~1.8MB in size, but the newly built executable is ~4.3MB in size. I am building in release mode, so it is not debugging being added to the code and I have not made any changes to the projects or scripts at all.
If anyone has any ideas, I would appreciate the help! Thanks.
One other note: TGEA 1.8 compiles and runs fine.
About the author
#2
upx.sourceforge.net/
01/25/2009 (9:00 am)
@Jason - the size difference is because the original executable was packed with UPX.upx.sourceforge.net/
#3
01/25/2009 (6:11 pm)
Ahh, good to know. Thanks.
Torque Owner Jason Fox