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Torque's Texture Placement Stack Generator

by Eli McClanahan · in Torque Game Engine · 12/12/2002 (7:45 am) · 0 replies

In case you don't know what I'm talking about, hit the F7 key (I believe) in mission editor.

I was wondering if ANYONE can figure this thing out, and why it's built the way it is.

What I was hoping to do is place two textures on my map, as a simple test: a mud texture below the water and grass above it. Now, one of the stack options is to place textures by water level. I tried this, as well as every other one of the four options. Every single one of them did the same thing: rather than placing my textures where I wanted them, they would puke them out over my terrain randomly, just in quantity, as I set in the stack variables.

Now, the reason for this is that the undeleteable first stack command uses a random seed. My main question is WHY does it use a random seed when the whole point of the stack generator is to make precision texturing possible without having to do the whole map manually? It really screws me up and generally serves absolutely no purpose at all.