TerrClipMapImageSource::copyBits
by Caylo Gypsyblood · in Torque Game Engine Advanced · 01/23/2009 (11:07 pm) · 2 replies
In terrClipMapImageSource.cpp function TerrClipMapImageSource::copyBits we have an S32 clippedRectCount = 0; right before some loops like for(U32 i = 0; i < clippedRectCount; i++).
clippedRectCount is always 0
clippedRectCount is always 0
Associate Alex Scarborough
That changes the value of clippedRectCount.