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by Robert Baker · in Jobs · 01/23/2009 (12:05 pm) · 7 replies
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About the author
#2
1) Your site says it wants to bring people together. If that's true, start putting up forums and social tools right away. Don't just hang a sign and wait for a crowd to stand outside the door, because they'll walk away. Get the tools up and running and let people in.
2) Like Shane said, work out your IP and legal issues and do it before you announce anymore than you already have. Creating demand with no supply will sink you faster than having supply without demand.
3) Website counters can be bad for you. You only had 2 hits when I went to your site- and it was probably me and Shane. Take the counter down, it's perfectly fine without it.
4) Overall, I don't see anything wrong with your idea, but you should be ready to go before you announce it, so people that go there can do more than read a paragraph or two. You may have wanted to gauge reaction to the idea, and that's perfectly fine, but since you're halfway there- the ram must touch the wall (old Roman saying for "no half-steppin'").
You have an audience here that is open to options. Now you have to work to convince them to start using yours.
01/23/2009 (4:48 pm)
@Robert: A few tips:1) Your site says it wants to bring people together. If that's true, start putting up forums and social tools right away. Don't just hang a sign and wait for a crowd to stand outside the door, because they'll walk away. Get the tools up and running and let people in.
2) Like Shane said, work out your IP and legal issues and do it before you announce anymore than you already have. Creating demand with no supply will sink you faster than having supply without demand.
3) Website counters can be bad for you. You only had 2 hits when I went to your site- and it was probably me and Shane. Take the counter down, it's perfectly fine without it.
4) Overall, I don't see anything wrong with your idea, but you should be ready to go before you announce it, so people that go there can do more than read a paragraph or two. You may have wanted to gauge reaction to the idea, and that's perfectly fine, but since you're halfway there- the ram must touch the wall (old Roman saying for "no half-steppin'").
You have an audience here that is open to options. Now you have to work to convince them to start using yours.
#3
just to be clear on what im asking for here is im looking to put together a team with artist programmers and anybody willing to want to be a part of this project and eventualy company the web site is just a place with some of my work and a place for others to post work or find resources and soon to buy/sell models textures exc..
as far as any copyright or legal issues im not the most knowledgable person on the subject but i dont see it being an issue please explain what you mean and if there are i do have a lawyer to help with anything that needs taken care of
also this is not a paid job i would love to be able to pay those who want to help but cant BUT those who do want to take on this with me will be a big part of the company that i am going to start if i can get some tangable work and some serious peaple that want to do this
01/23/2009 (4:56 pm)
just to be clear on what im asking for here is im looking to put together a team with artist programmers and anybody willing to want to be a part of this project and eventualy company the web site is just a place with some of my work and a place for others to post work or find resources and soon to buy/sell models textures exc..
as far as any copyright or legal issues im not the most knowledgable person on the subject but i dont see it being an issue please explain what you mean and if there are i do have a lawyer to help with anything that needs taken care of
also this is not a paid job i would love to be able to pay those who want to help but cant BUT those who do want to take on this with me will be a big part of the company that i am going to start if i can get some tangable work and some serious peaple that want to do this
#4
01/23/2009 (4:59 pm)
sorry guys im new at this and am trying to do my best
#5
01/23/2009 (6:21 pm)
Everyone gathered you were new at this. What everyone has said thus far wasn't to put you or your site down. It was to help you make it the best site you can make it. :-)
#6
Sure, the laws are dry, but you'll arm yourself with knowledge of not just how to treat people, but also how to be treated by people, when it comes to intellectual property. It's worth the time, especially since people still believe in myths like mailing yourself a document as proof of a copyright, which just doesn't work.
Teams: You mention wanting to start a team to be part of a project, but if the website is not the project, then what is? You need to outline the project, what it entails, and what you can do to move that project forward (if all you have is ideas, you'll need to learn other skills or noone else will care about your project- and this is more true than any one person on this planet knows). Maybe you need to set your ideas and plans down on paper for yourself at first, but if you need to do that then by all means do it.
Read some post-mortems on Gamasutra- or even read blogs here or do a search on team building, management, etc. Just like laws: Arm yourself with knowledge.
Grammar: A pet peeve of mine. Everyone on these forums can tell when someone is not a native English speaker, and when someone is a native English speaker, but is comfortable with writing as they do when they email or text their friends. The former get a pass because it's hard learning extra languages for anyone. The latter don't get that slack. It's a non-issue for some, but a real issue for others, so let me put it to you this way:
We're don't know you personally and don't meet face to face, so we cannot guess at what you mean if you use incorrect spelling and grammar. Because the interactions here are based on text, it is very important for you to make yourself as clear and precise as possible.
Your writing isn't that bad, but you miss out on punctuation and some other things. You may want to tighten that up. Yeah, it can take work, and years ago I wasn't the best communicator (and still ain't), but if you want to leave a better impression, it is good to do.
Overall: Take this advice to heart, but don't take it personal. You seem like you're receptive to the advice, or else I wouldn't waste my time. Just work on things and understand that this all takes work and a lot more business knowledge than it looks like at first glance. It'll take a while to get everything nailed, but you'll be the better for it.
01/23/2009 (7:03 pm)
Legal issues: If you're hosting, selling, or buying (or facilitating the buying of) art, sound, code, or whatever, you need to have some ready-made agreements in place that state who owns what. Take a look at how Turbosquid and GG do it, and take a page from them. It's about officially setting expectations about what's going on with your business (and you need to get on top of how to do that, since you said you want to start a company). You don't list your location in your profile, but I'd put money on you living here in the US, so got to www.uspto.gov and do a bit of heavy reading.Sure, the laws are dry, but you'll arm yourself with knowledge of not just how to treat people, but also how to be treated by people, when it comes to intellectual property. It's worth the time, especially since people still believe in myths like mailing yourself a document as proof of a copyright, which just doesn't work.
Teams: You mention wanting to start a team to be part of a project, but if the website is not the project, then what is? You need to outline the project, what it entails, and what you can do to move that project forward (if all you have is ideas, you'll need to learn other skills or noone else will care about your project- and this is more true than any one person on this planet knows). Maybe you need to set your ideas and plans down on paper for yourself at first, but if you need to do that then by all means do it.
Read some post-mortems on Gamasutra- or even read blogs here or do a search on team building, management, etc. Just like laws: Arm yourself with knowledge.
Grammar: A pet peeve of mine. Everyone on these forums can tell when someone is not a native English speaker, and when someone is a native English speaker, but is comfortable with writing as they do when they email or text their friends. The former get a pass because it's hard learning extra languages for anyone. The latter don't get that slack. It's a non-issue for some, but a real issue for others, so let me put it to you this way:
We're don't know you personally and don't meet face to face, so we cannot guess at what you mean if you use incorrect spelling and grammar. Because the interactions here are based on text, it is very important for you to make yourself as clear and precise as possible.
Your writing isn't that bad, but you miss out on punctuation and some other things. You may want to tighten that up. Yeah, it can take work, and years ago I wasn't the best communicator (and still ain't), but if you want to leave a better impression, it is good to do.
Overall: Take this advice to heart, but don't take it personal. You seem like you're receptive to the advice, or else I wouldn't waste my time. Just work on things and understand that this all takes work and a lot more business knowledge than it looks like at first glance. It'll take a while to get everything nailed, but you'll be the better for it.
#7
expect.
01/24/2009 (11:31 am)
I can't thank you guys enough,I will work on the site as much as possible. I will also do some heavy reading so that I might be better prepared the next time I take a leap. Thank you for your help and feed back. I hope this does not stray anybody from my site I just hope that if they read this they will understand that it is a work in progress and in time this site will be everything I and youexpect.
Torque Owner Shane09