Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING}
by Arek Sredzki · in Torque Game Engine Advanced · 01/23/2009 (11:45 am) · 12 replies
Hello,
I was wondering if someone could help me with a problem I have been encountering, I believe that I have prepared the model as I get no errors on export. After I place the files into the torque folder were the shapes go and I try to place the model in-game when it is selected the gizmo appears but the model is invisible. If it makes a difference the model is animated but that should not be a problem as I exported the "Whole Shape", "Sequences", and "Text description". If you can think of a reason why the model does not appear it would be much appreciated, thanks.
I was wondering if someone could help me with a problem I have been encountering, I believe that I have prepared the model as I get no errors on export. After I place the files into the torque folder were the shapes go and I try to place the model in-game when it is selected the gizmo appears but the model is invisible. If it makes a difference the model is animated but that should not be a problem as I exported the "Whole Shape", "Sequences", and "Text description". If you can think of a reason why the model does not appear it would be much appreciated, thanks.
About the author
#2
01/24/2009 (1:16 pm)
You might also check the console.log file and see if it is displaying any errors messages or anything like that there.
#3
01/25/2009 (9:48 am)
ok thanks, but it is a simple animation and has no bones its similar to a waterwheel it just spins
#4
Click Here
Scroll down and click the small download button (Not the bright yellow one). Thanks again.
01/25/2009 (9:55 am)
There was no console.log file but here is the dump file:Click Here
Scroll down and click the small download button (Not the bright yellow one). Thanks again.
#5
01/27/2009 (5:45 pm)
Really would appreciate help thanks again.
#7
02/05/2009 (6:03 pm)
Can anyone please help me
#8
If you want, I can look at the max file and see if I can see anything wrong.
02/05/2009 (7:01 pm)
Did you create a box named BOUNDS and place it completely around your shape?If you want, I can look at the max file and see if I can see anything wrong.
#9
02/06/2009 (3:02 pm)
That dump.dmp link doesn't work.
#10
This has worked for me on certain occasions.
------------Disregard this if it is not your problem.----------
02/06/2009 (6:15 pm)
I have exported invisible player models from max2009 ..the issues on my end were due to the mesh being an 'editable poly' (I was sleepy that day :D ) If this is your problem, try cutting the skin modifier, changing the mesh to editable-mesh and then pasting the skin modifier back into the stack. Save as a new version and reload the file to be sure that max did not puke on part of the file. Max acts unruly on some files for the odd reason as I am sure we all know too well.This has worked for me on certain occasions.
------------Disregard this if it is not your problem.----------
#11
also it is a mesh and has a bounds box.
02/07/2009 (2:53 pm)
I tryed exporting again and it went perfectly but when I click it within Torque to place it Torque just crashes.also it is a mesh and has a bounds box.
#12
http://www.freewebs.com/clearcloudgames/dump.dmp
please help. thanks again...and again. :)
03/08/2009 (11:29 pm)
Sorry here is a new download link the other host didn't work. http://www.freewebs.com/clearcloudgames/dump.dmp
please help. thanks again...and again. :)
Torque 3D Owner Helk
I got around this by never scaling the mesh and only the bones themselves... But I don't know if that's the best technique either.
you should post the dump.dmp file for that export