script a road
by James Hawn · in General Discussion · 01/22/2009 (12:39 pm) · 3 replies
look darkbasic can make roads with code and the code makes a road on the terrain,so why cant tge?i dont see why you have to use models to make a road follow the terrain when you can just script the road to follow the terrain.
please help,cant this be done in tge?????
please help,cant this be done in tge?????
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#2
01/25/2009 (10:27 pm)
thank you very much.
#3
But a 1:1 comparison just isn't feasible.
01/26/2009 (7:57 am)
It is very strange to compare a programming language oriented towards graphical/game development (DarkBasic) to a game engine (Torque). You will have to program your procedural road generation (or purchase a pack which someone else has programmed the feature for you) in DB. You will also have to program this in TGE, though the language will be different as will the engine hooks. DB is a nice programming language (though I prefer the Blitz syntax), but you have to program your engine from the ground-up according to the features for your game. It is not a "game engine" per se, but it definitely makes developing your own engine easier with its functionality.But a 1:1 comparison just isn't feasible.
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