Game Development Community

Top 10 IGF finalists.

by Ian Roach · in General Discussion · 12/10/2002 (10:48 pm) · 7 replies

Hey guys

Just found this interesting weblink showing the top 10 finalists in the Independent Games Festival.

Some cool Games here :D

My favourtie So far is Pontifax 2 (Aka bridgebuilder)

But Teenage Lawnmower looks pretty darn cool

*SLAPS HIMSELF*

Soz

igf.com/

#1
12/10/2002 (10:51 pm)
can you post the link ?
#2
12/10/2002 (11:03 pm)
he did... and crap, the torque entries didnt make it :(
#3
12/10/2002 (11:47 pm)
Sorry updated the Post with the link :D

What were the torque entries ?
#4
12/11/2002 (1:05 am)
Some of them look very nice - specially for the short development times!

I don't know about Furcadia though - it looks like a bit of a bigger project than the rest of them (and it's the only one I had heard of before.)

Hopefully we will see some TGE entries in there next year.
#5
12/11/2002 (1:41 am)
I had a quick look and saw that Chain Reaction and Marble Blast were there.
#6
12/11/2002 (1:51 am)
A few things about IGF.

One thing is that although there are 10 finalists, in reality there are actually 2 finalists in each of 5 categories. The categories IIRC are sound, graphics, technology, design (?) and overall. I don't know why they don't say that up front, it is somewhat misleading.

The other thing about IGF is that orginality (or innovation, whatever they call it) is weighted very highly, which is often novelty more than anything else, in *every* category. (You tell me what innovative sound is...)

The IGF isn't really about "here are the games that we thought were really fun." It's more "here are the games that best fit our conception of what indie games are supposed to be."

In particular with Chain Reaction, the game is obviously similar to the Impossible Machine. Regardless of how fun it is I would assume it gets a low "innovation" score, and the judging formula IIRC is (innovation * execution). So low "innovation" is basically an automatic disqualification.

---

I suspect the reasons these rules exist is that a few years ago Shattered Galaxy won the award in I think 4 out of 5 categories. The game was based on a commercial game from Korea but was technically indie. (Not sure what the actual qualifications are that they use as far as being an "indie" game) These judging rules seem to be a knee-jerk way of avoiding that sort of situation in the future, in that applied retroactively they might have prevented SG from winning so many awards.

As you can probably tell, I'm not a big fan of the IGF awards...
#7
12/11/2002 (12:14 pm)
I got to see half of the entrants to the Student Showcase for this competition a few weeks back. And I have to say that 80% of the ones I was able to set down and play sucked. And I don't mean just in game play. Many of the basic necessities of a game were missing.

- No instructions
- Bad user interface
- Buttons that didn't work
- Mis-spellings all over the place
- Games that wouldn't unload. One would not die.

I'm not trying to be mean, but I expect that if you enter a competition that is going to show the world your work(even if you were a student), that you would at least test the game on your friends machine before sending it off.

My team went there just to get an idea of what the next generation was producing. A few were pretty well thought out and funny. My favorite was Doggone Catastrophe. We came away feeling alot better about our game.