Game Development Community

Torque and Phoenix browser won't co-exist nicely

by Mike Stoddart · in Torque Game Engine · 12/10/2002 (7:08 am) · 7 replies

As weird as it sounds it's true. When I run Torque and the Phoenix browser (version 0.5) at the same time, Torque runs at less than 1fps. As soon as I quit Phoenix, Torque runs at its normal speed again. I don't experience this problem with Mozilla. Does anyone else use Phoenix and have you noticed this? I usually run Torque in a window. Oh and Adobe Photoshop LE causes the same problem as well.

Thanks

#1
12/10/2002 (7:13 am)
Is it possible you're consuming all of your available RAM and causing swap space to be used?
#2
12/10/2002 (7:16 am)
I don't think so. Like I said, it doesn't happen with Mozilla, which uses the same rendering engine but consumes more memory.
#3
12/10/2002 (7:48 am)
Can't confirm this one, sorry - TorqueDemo running as I type this into Phoenix 0.5, on XP.
#4
12/10/2002 (8:08 am)
I'm using Win2k so that might be the problem as well. I'm not sure.

Thanks
#5
12/10/2002 (10:39 am)
Most graphics cards only have one OpenGL context, so if one program is using that, anything else doesn't get hardware acceleration.
Not likely with a browser, but the only thing I could think off.
#6
12/13/2002 (2:03 pm)
Works fine in linux with a Geforce 4 MX.
#7
12/13/2002 (2:26 pm)
How much RAM do you have? It really sounds like a memory problem. Torque does that to me when I have too many things in memory...