medieval renders, perhaps content pack
by Nermion · in General Discussion · 01/21/2009 (3:02 pm) · 6 replies
Here are some renders of some medieval stuff, I would like to make these available for Torque3d, i hope that the art pipeline is improved cos I hate current one and can't bother setting up the models for it. So Torque developers if you listen work on that art pipeline, make it simple to import FBX format, Unity3d does it, so should Torque.
It's still wip and not all buildings are finished, so just a sample then to wet your eyes :)




It's still wip and not all buildings are finished, so just a sample then to wet your eyes :)




#2
they look real good basic but good. and ya we don't need fbx i never heard or used fbx anyway. they are going to be making something to where we can import objects better in t3d. i don't quite know what it is but i think its to where we don't have to use dts i think i also read they going to support the format .obj. all i heard is t3d will be much much easier to get your object in game. i read it in the xsi beta exporter forum post.
01/21/2009 (3:37 pm)
ya same here texture the side walls castle walls and both door sections.they look real good basic but good. and ya we don't need fbx i never heard or used fbx anyway. they are going to be making something to where we can import objects better in t3d. i don't quite know what it is but i think its to where we don't have to use dts i think i also read they going to support the format .obj. all i heard is t3d will be much much easier to get your object in game. i read it in the xsi beta exporter forum post.
#3
I know what Torque uses, I just say I hate it :)
Torque needs better importing, unity3d has been announced and I just read this:
3ds Max Importing
Drag and drop your .max files right into the Editor, including support for all skeletal based animation, multiple UVs, and vertex colors. Autodesk 3ds Max now joins the existing support for Maya, Blender, and all other 3D applications that integrate with the latest FBX plugin on the Windows platform.
Torque needs better pipeline for art, I mentioned FBX because it every 3d modeling package can export that format and it seems to be what COLLADA format was supposed to be about, but better. What unity3d does is it does the converting from 3ds max format to FBS automatically so that is why you can just save your max scene and unity3d has already imported it...
01/21/2009 (3:56 pm)
@MikeI know what Torque uses, I just say I hate it :)
Torque needs better importing, unity3d has been announced and I just read this:
3ds Max Importing
Drag and drop your .max files right into the Editor, including support for all skeletal based animation, multiple UVs, and vertex colors. Autodesk 3ds Max now joins the existing support for Maya, Blender, and all other 3D applications that integrate with the latest FBX plugin on the Windows platform.
Torque needs better pipeline for art, I mentioned FBX because it every 3d modeling package can export that format and it seems to be what COLLADA format was supposed to be about, but better. What unity3d does is it does the converting from 3ds max format to FBS automatically so that is why you can just save your max scene and unity3d has already imported it...
#4
the only file format that can be imported perfect is .obj i only tried 3 different type of import files though. that is why i think most things should support .obj that is the one most commonly used when exporting not .fbx and that is what i export my stuff to is .obj. in mater of fact i don't buy any 3d thing if its not saved in .obj.
01/21/2009 (5:55 pm)
hmm you said all can export that format xsi don't have that export format. i might be able to find a mod to be able to export to that file though. xsi don't have many export type of files its kind of the thing it lacks maybe that's why it cant import files that well. xsi is the easiest to use out of all 3d programs i used that's why i use it all the time now.the only file format that can be imported perfect is .obj i only tried 3 different type of import files though. that is why i think most things should support .obj that is the one most commonly used when exporting not .fbx and that is what i export my stuff to is .obj. in mater of fact i don't buy any 3d thing if its not saved in .obj.
#5
01/21/2009 (11:49 pm)
FBX is the new .obj every mayor 3d application supports it, look it up :)
Torque Owner Mike Rowley
Mike Rowley
Torque uses dts for it's models. It doesn't need fbx.
As for your models, they look good, but that center section and the walls need texturing.