What is the name of that classic 2D Adventure game engine?
by Andrew G · in Game Design and Creative Issues · 12/09/2002 (6:10 pm) · 11 replies
Hey all
well, Im taking the advice of u guys from the other two posts, and Im going to start on a much easier, 2D game. Im thinking along the lines of an adventure game, and I was wondering if anyone knew the name of the engine/program that was used in teh following games: Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Sam n' Max Hit the Road, Beneath a Steel Sky.
It is the best, and probably the only old andventure engine worth using, as all the other old ones out there are horrific 16 colour monstrosities.
If anyone knows the name of this engine, or ANY other 2D engine, please let me know. I have found, probably OVER 200 engine for 3D, but none for 2D...
well, Im taking the advice of u guys from the other two posts, and Im going to start on a much easier, 2D game. Im thinking along the lines of an adventure game, and I was wondering if anyone knew the name of the engine/program that was used in teh following games: Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Sam n' Max Hit the Road, Beneath a Steel Sky.
It is the best, and probably the only old andventure engine worth using, as all the other old ones out there are horrific 16 colour monstrosities.
If anyone knows the name of this engine, or ANY other 2D engine, please let me know. I have found, probably OVER 200 engine for 3D, but none for 2D...
#2
12/09/2002 (7:22 pm)
Yup, SCUMM would be it.
#3
12/09/2002 (8:02 pm)
Ahhh, memories. Sam n Max: hit the road and Day of the Tentacle are two of the best games ever. Lucas Arts actually has another Sam n Max in the works right now. Im pumped :)
#4
The Three came pretty much together (Sam n' Max, Day of the Tenticle, IJ and the Fate of Atlantis)
For excitment levels, I would have to say Fate of Atlantis was the best of them ( cmon! u got to kill nazis!)
For humour levels, Sam n' Max AND Day of the Tentacle were both VERY good
All in all, those 3 games are the best games i have EVER played. Im serious bout that too, they are classics, nothing has beaten them since...
12/10/2002 (3:01 am)
SCUMM it is then, im having a lot of trouble finding a place where I can get it though, do any of you know a good website to get it from? The Three came pretty much together (Sam n' Max, Day of the Tenticle, IJ and the Fate of Atlantis)
For excitment levels, I would have to say Fate of Atlantis was the best of them ( cmon! u got to kill nazis!)
For humour levels, Sam n' Max AND Day of the Tentacle were both VERY good
All in all, those 3 games are the best games i have EVER played. Im serious bout that too, they are classics, nothing has beaten them since...
#5
12/10/2002 (3:23 pm)
SCUMM is most likely proprietary to LucaArts.
#6
However, there are several freeware SCUMM interpreters around the net. Here's an open source one:
sourceforge.net/projects/scummvm/
12/11/2002 (6:09 am)
Actually, SCUMM is a scripting language, so it's not proprietary to anyone. LucasArt's implementation of it is, though.However, there are several freeware SCUMM interpreters around the net. Here's an open source one:
sourceforge.net/projects/scummvm/
#7
Has anyone here worked with Agast? Im new to scripting, but this language is reasonably simple, from what i can see. Also, does anyone know how much a drawing tablet costs? everyone on these site keeps bitching about how you HAAAVVEEE to have one if u want to be anything more than a slimy loser game developer :P
12/11/2002 (7:52 am)
I have also taken a look at two other promising engines. Agast, one of the more famous ones, does seem to be very well made, except for several small missing functions (right click cycling through the commands). Another is Adventure Game Studio, but it is rather jumpy, and has many errors when run....Has anyone here worked with Agast? Im new to scripting, but this language is reasonably simple, from what i can see. Also, does anyone know how much a drawing tablet costs? everyone on these site keeps bitching about how you HAAAVVEEE to have one if u want to be anything more than a slimy loser game developer :P
#8
LEC, to me and other dedicated Jedi Knight/Jedi Outcast players, is a money-hungry beast that tramples anyone who they think has a chance of basing their designs on LEC's ideas. =)
but that's just my opinion...
12/11/2002 (8:17 am)
knowing LEC you have no chance of getting the actual thing... but open source clones sure =)LEC, to me and other dedicated Jedi Knight/Jedi Outcast players, is a money-hungry beast that tramples anyone who they think has a chance of basing their designs on LEC's ideas. =)
but that's just my opinion...
#9
12/11/2002 (8:20 am)
LEC?
#11
While the 3d version is about $150, they give away an almost complete version the 2d version which you can use for everything but compiling (so you can use 'till you're ready to buy the full ver).
It's basically (no pun intended) a directX wrapper, giving you access to it through a BASIC-style language, making it very easy, extremely speedy, and also totally open to anything you want to do. As it's a language, rather than an engine, you code your own engine, giving you total control.
Definatly worth a look in, I've chosen it for my current project, and it hasn't let me down like other options I've explored.
12/13/2002 (5:01 pm)
It's not exactly a game engine, and certainly not specifically what you're looking for, but you might want to try blitzbasic.While the 3d version is about $150, they give away an almost complete version the 2d version which you can use for everything but compiling (so you can use 'till you're ready to buy the full ver).
It's basically (no pun intended) a directX wrapper, giving you access to it through a BASIC-style language, making it very easy, extremely speedy, and also totally open to anything you want to do. As it's a language, rather than an engine, you code your own engine, giving you total control.
Definatly worth a look in, I've chosen it for my current project, and it hasn't let me down like other options I've explored.
Torque Owner Anthony McCrary