Game Development Community

Importing normal and specular maps on Maya models

by Max Nichols · in Torque Game Engine Advanced · 01/20/2009 (1:43 pm) · 1 replies

My team and I are working on a project in Torque, and we're running into problems trying to get spec and normal maps working on models that we import from Maya. They simply don't seem to copy over when we go through the process of exporting them from Maya. I have heard that it works great in 3dsMax, but we do not have access to that program. Does anyone know how to tackle this problem?

#1
01/23/2009 (2:41 pm)
You need to create a "material.cs" file. Check out this link
http://tdn.garagegames.com/wiki/TSE/Materials/Overview

Are you on a Mac or PC and what version of Maya?
I work with both PC and Mac (im using 1.8) and I can get normal maps working fine when I export out of Maya 2008 on PC but not on Maya 8.5 on Mac.
Kevin