Game Development Community

TGB to iTGB

by Justin Mosiman · in Torque Game Builder · 01/20/2009 (9:28 am) · 11 replies

I'm looking to start developing a game with an end goal of it appearing on the iPhone. With that in mind, I was going to buy TGB, create the game, then get iTGB and port it over. Is this the best process? Also, if I have TGB for $250, is iTGB another $500 even if I have TGB?

Thanks,
Justin

#1
01/21/2009 (7:02 am)
That depends on what platforms you want to support.

If you want to make a pc game and iphone game, then you should buy both. I don't know about the testing that is supported on pc for the iphone either. You may need a mac to test it.

But if you want to support the pc and iphone, i would do both. If you only want to make games for iphone, I would stick with iTGB.
#2
01/21/2009 (7:24 am)
Yes, iTGB is $500 and requires TGB Pro I believe.
#3
01/22/2009 (10:36 am)
Scott is correct on both points.
#4
01/25/2009 (4:21 am)
Hey guys, if I have purchased TGB Indie, can I get Pro for a discounted price or is it still $250?
#5
01/26/2009 (6:38 am)
When you add Pro to your cart (by clicking the include Source checkbox), the upgrade price will be reflected.
#6
06/10/2009 (10:12 am)
yes,
it makes no sense to me that it would cost 250 for TGB and 500 for iTGB, and for iTGB you need to buy TGB as well, I smell scam. All I would imagine in difference of the touch would be touches and accelerometer commands. Surely thats not worth 500 bucks!




#7
06/10/2009 (10:33 am)
@Rennie, that was already covered in the other thread by both Mich and David Blake.
#8
06/15/2009 (4:57 am)
Hello anyone!
I try to find out any information about porting games wroted on TGB to iPhone. I have some questions:
1) I have a game, wroted on TGB Pro script (*.cs) only. (PC platform) How can i port it to iPhone with iTGB?
2) I have a game, wroted on TGB Pro script (*.cs) and make changes in TGB Pro C++ source code. (PC platform) How can i port it to iPhone with iTGB?
Thanks for your answer.
#9
06/15/2009 (7:26 am)
I've been curious about iTGB too. How do you upload your game files on there? What's the development process like? Do you develop on the PC then test on the phone or what? Seems mysterious to me, but definitely interesting.
#10
06/15/2009 (8:33 am)
1) theoretically just drop in. but if it is heavier on scripting you will have to port part of it to C++ or it won't run with more than a diashow

2) should run much, but you might have to merge C++ code depending on what you altered.

In either case you must own an intel mac with OSX 10.5.3 and an iphone dev contract to do any iphone development.
#11
06/15/2009 (10:00 am)
@Joe: You use an Intel Mac with updated Leopard, the latest iPhone SDK and build to the device from there. iTGB has a shortcut which compiles the scripts and launches Xcode to let you build and test from there, or you can launch directly in the simulator.

The simulator is not an emulator, and only shows you that the program is working functionality-wise - Xcode compiles to x86 code with a desktop variant of the iPhone OS API that runs through the simulator. You'll get ridiculous framerates, so it's not a benchmark for how fast it runs on the device :)