TGEA 1.7.1 VRS TGEA1.8 performance comparison results:
by Caylo Gypsyblood · in Torque Game Engine Advanced · 01/19/2009 (4:28 am) · 43 replies
I have read several times about a performance difference between TGEA1.7.1 and TGEA1.8 so decided to run some TGEA 1.7.1 vrs TGEA 1.8 METRICS(FPS); tests and took screen shots to compare the results.
Testing system is an AMDx2 2.8, 2 gig ram, 2 GF8500 with 256meg each(NOT SLI), 1 GF8200 with 128meg running Video driver 175.19 on XP PRO 32bit SP2.
Test are right from SDK GameExamples Stronghold with no settings changed.
This is TGEA 1.7.1

Here is TGEA 1.8

Now i added to mission file;

Here is TGEA 1.8

Not truly a real game scenario, but simple enough test to give an idea.
One can notice right away that TGEA1.7.1 is a bit FPS faster, but once both builds have some stress on them (latter two pic's) the FPS is near the same.
My observations that are not noticeable from screen shot is 1.7.1 pause multiple times for about 100MS each once the fxShapeReplicator mass came into the viewstrum. And the 1.8 3D positional sound FX were very realistic, much better then TGE versions and even TGEA1.7.1. Both could be results of hardware configuration and not examples of build version differences.
It would be interesting if other TGEA SDK holders would also run GameExamples Stronghold metrics test and post results, just to see how much differences hardware configurations actually make.
Testing system is an AMDx2 2.8, 2 gig ram, 2 GF8500 with 256meg each(NOT SLI), 1 GF8200 with 128meg running Video driver 175.19 on XP PRO 32bit SP2.
Test are right from SDK GameExamples Stronghold with no settings changed.
This is TGEA 1.7.1

Here is TGEA 1.8

Now i added to mission file;
new fxShapeReplicator(lottatest) {
canSaveDynamicFields = "1";
Enabled = "1";
position = "441.157 201.387 209.828";
rotation = "1 0 0 0";
scale = "1 1 1";
HideReplications = "0";
ShowPlacementArea = "1";
PlacementAreaHeight = "25";
PlacementColour = "0.4 0 0.8 1";
shapeFile = "scriptsAndAssets/data/shapes/trees/shrub.dts";
seed = "1376312589";
ShapeCount = "500";
ShapeRetries = "100";
InnerRadiusX = "0";
InnerRadiusY = "0";
OuterRadiusX = "100";
OuterRadiusY = "100";
AllowOnTerrain = "1";
AllowOnInteriors = "1";
AllowOnStatics = "1";
AllowOnWater = "0";
AllowWaterSurface = "0";
AlignToTerrain = "0";
Interactions = "1";
AllowedTerrainSlope = "90";
TerrainAlignment = "1 1 1";
ShapeScaleMin = "1 1 1";
ShapeScaleMax = "4 4 4";
ShapeRotateMin = "0 0 0";
ShapeRotateMax = "0 0 0";
OffsetZ = "0";
};This is TGEA 1.7.1
Here is TGEA 1.8

Not truly a real game scenario, but simple enough test to give an idea.
One can notice right away that TGEA1.7.1 is a bit FPS faster, but once both builds have some stress on them (latter two pic's) the FPS is near the same.
My observations that are not noticeable from screen shot is 1.7.1 pause multiple times for about 100MS each once the fxShapeReplicator mass came into the viewstrum. And the 1.8 3D positional sound FX were very realistic, much better then TGE versions and even TGEA1.7.1. Both could be results of hardware configuration and not examples of build version differences.
It would be interesting if other TGEA SDK holders would also run GameExamples Stronghold metrics test and post results, just to see how much differences hardware configurations actually make.
#42
Checked the cpu and its defently not cpu limited looking at the skybox as its only using 6% cpu at that stage. Where inside its using 60-65% inside.
This is a mission with no terrain block what so ever in it.
01/23/2009 (6:35 pm)
Defently something strange going on when looking at nothing but a skybox yields less fps then a heavy populated dif scene with no view of the outside. I talking a 60 to 100fps increase when the skybox is not in view all you can see is a dif room with abunch of dif objects in it. Then I go outside the room where there is nothing but the skybox in view and it drops down into the 90 and 100 fps range.Checked the cpu and its defently not cpu limited looking at the skybox as its only using 6% cpu at that stage. Where inside its using 60-65% inside.
This is a mission with no terrain block what so ever in it.
#43
btw I REALLY HATE HATE, these new forums, someone waisted allot of time where they could just used phpbb forums
02/01/2009 (7:50 am)
thats not good, hotfix ?btw I REALLY HATE HATE, these new forums, someone waisted allot of time where they could just used phpbb forums
Torque 3D Owner Caylo Gypsyblood
For 1.7.1
and for 1.8
This is a mission with 15 DIF(tower.dif) and 15 DTS(rock1.dts), skybox and NO TERRAIN.
Its just simply not ONLY the terrain at fault here.