polyon question
by someone · in Torque Game Engine · 06/21/2001 (11:46 pm) · 5 replies
im a mapper so i dont know much about modling but can someone tell me what are the max # of polygons that can be used on weapons, people etc etc using the v12 engine?
About the author
#2
06/22/2001 (7:21 pm)
There isnt really a "maximum" number of polygons per se...however, you must take into account your target platform when creating models and levels...if you want it to run on lower end machines you will need to use less polygons. You can get away more than 1000 polygons per model in most situations.
#3
some player models that are used in tribes 2 have about 2000 polygons and weapons 500, That's a lot I think. In quake 3 for example the models are about 900 polygons and weapons 300, so you can see the increase here, but you can also see why the min system specs on tribes 2 are about twice as high as for quake 3
I'd recommend for performance sake you always build your models with as low a polygon count as possible (keeping quality in mind ofcourse)if it then happens to be 2000 so be it, but if with a little more attention and work you can make virtually the same model with 1200 polygons you should that in my opinion...
07/08/2001 (11:42 pm)
The polygon count has been increasing with the incease of speed in cpu's.some player models that are used in tribes 2 have about 2000 polygons and weapons 500, That's a lot I think. In quake 3 for example the models are about 900 polygons and weapons 300, so you can see the increase here, but you can also see why the min system specs on tribes 2 are about twice as high as for quake 3
I'd recommend for performance sake you always build your models with as low a polygon count as possible (keeping quality in mind ofcourse)if it then happens to be 2000 so be it, but if with a little more attention and work you can make virtually the same model with 1200 polygons you should that in my opinion...
#4
Brock
Silverlime Studios
07/09/2001 (6:02 am)
In our game that we're building, we wanted a low polygon account to attract more people and have faster gameplay. Our first guard only has 530! That is the same as a weapon in T2. He still looks great, though. The wierd thing is, the game still is going to need a MINIMUM of p2 400 with 64+ RAM and a nice 3d card. It should be a sweet game when done.Brock
Silverlime Studios
#5
07/09/2001 (6:58 am)
Sure it's still going to have gigh system requirements, it's the v12 engine, it's new lots of features. But you bet that your game is going to run a lot smoother with 40 ppl running around at 530 polygons then at 2000 polygons... :)
JoeSmith