Game Development Community

3d mounting in TGB : Redshift

by Nic Biondi · in Torque Game Builder · 01/18/2009 (7:13 pm) · 5 replies

I discontinued work on my RPG Redshift since it turned out too be too ambitions. I spent a few hundred hrs on it. On hurdle I came up against was how to mount armor and weapons since TGB doesn't allow you to actually mount objects togeather. I also wanted to be able to animate my character which would certainly not work if I just "mounted" items on top of another layer on my character.
The solution was to put all my armor on it's own layer and then animate them in the same 3dsMax animation call. The results are shown in this video:

www.youtube.com/watch?v=0th7qd-TYvI
ps. anyone know how to embed a youtube vide with a dash in it? they seem to often have dashes now and I cannot embed alot of my vids anymore!.

My thought is that they are mungeing the data and killing my dashes.

#1
01/20/2009 (1:15 pm)
I think this looks really good. Sometimes you just have to use unideal workarounds to get things done.

Which part was too ambitious for you? The art requirement?

YouTube Link
#2
01/20/2009 (2:20 pm)
Q. Which part was too ambitious for you?

A. It was very hard to find an artist. I got caught up in fine-tuning little details with the graphics. It took me almost a month to get the mounting of armor/weapons right, with the animations sync'd up. Because I am a poor artist, I would render most things in 3dsMax to create a 2d sprite for a room, or a door etc.

After you work on a project long enough with crappy art, it becomes hard to see the potential of how much better it would look with a real artist working on it. I spent somewhere around 400 hrs on this project and decided I should work on something smaller.

I have since decided that in order to succeed I need to make smaller games that I can get all the game play elements ready to go before getting an artist. If I can do it quickly enough, then there is hope that the art gets there in time to re-ignite my imagination.

Here is what I am working on now:
#3
01/23/2009 (9:54 am)
Wow. That looks like a fun little prototype!
#4
05/14/2010 (8:59 am)
Hi Nic,

Where you able to actually mount DTS to DTS, or did you fake it? Looks great BTW. I've seen a lot worse at the app store and they still keep selling...

Since all the posts I've read so far say you cannot mount DTS to DTS in TGB I was thinking of adding the weapon pick up anitmation to the DTS instead. Not ideal since the time you save by not having to make sprites gets chewed up by extra mounting animations.

Maybe time to lower my expecations as well.

Cheers
#5
05/14/2010 (10:01 am)
I faked it.. but they are still mounted to a shared point. Also since I did this in 3dstudio max, I just used one setup for all the animations inside 3ds and exported them. I had the bones set up with the animations of the character, then I would design a gun, or gloves where the hands were, and then I could use the "same" animations for all the parts. So no, you don't waste any time with extra mounting animations if you do it the way I did it.