RPGish questions about TGB
by Steve D · in Torque Game Builder · 01/18/2009 (2:16 pm) · 1 replies
Hi everyone, I have some basic newb questions about TGB. Basically I have been making a RPG, pretty close in genre to the old Fallout games, in TGE. But I've been getting frustrated over certain things that I just can't get to work.
- I have a bunch of DTS models (both human and animal), would I be able to use these models in TGB? Would it also include the animations as well?
- If I were able to import the 3d models, what about textures? Would I be able to swap out a bunch of textures on the same model?
- Would I "easily" be able to make an overhead fog of war map for the levels? Unexplored areas would remain black.
- Would I "easily" be able to make fog of war for the levels itself? Unexplored areas would remain black until seen by the player?
- I have a bunch of dts weapon models for TGE, would I be able to use those as is and mount them to the player models?
Thanks in advance for any help.
- I have a bunch of DTS models (both human and animal), would I be able to use these models in TGB? Would it also include the animations as well?
- If I were able to import the 3d models, what about textures? Would I be able to swap out a bunch of textures on the same model?
- Would I "easily" be able to make an overhead fog of war map for the levels? Unexplored areas would remain black.
- Would I "easily" be able to make fog of war for the levels itself? Unexplored areas would remain black until seen by the player?
- I have a bunch of dts weapon models for TGE, would I be able to use those as is and mount them to the player models?
Thanks in advance for any help.
Torque Owner Nathan Allen
Default Studio Name
The textures cannot be changed via tgb. You have to make them into sprites.
Overhead fog of war would take a hack of some kind involving graphics.
What you are purposing would be best for a 3d game engine like tgea.