Hello, and I'm wondering if this is possible with this program...
by Cait Wood · in Game Design and Creative Issues · 01/18/2009 (10:54 am) · 3 replies
Hi everyone. I'm a total airhead, and very new to programming at this stage, but I'm going to try this anyway. I have an idea for an MMORPG (yeah, I know, if you aren't a wizard at programming, don't even TRY) and I'm wondering if the software can help me make my vision a reality. The game I'm creating is rather in depth, I am trying to end up with a game that has something for everyone. The two things I'm having the most trouble with are 1. setting things up so that when you change the level and whatnot on your armor/weapon, you can keep it looking the same, even though the stats change. I'm sure anyone who plays games has been there, you need the next level gear, but it's dog ugly and you can not make yourself use it!! The second thing I want to have happen is I want players to be able to create small custom maps, so every 3-4 months I can have a contest to have a player created map to the game itself. I do want players to be able to play on their maps in game as well, with limited customization of monsters, item drops, etc. Does it sound like this software can help me bring this fanciful daydream to life? Thank you all for reading this, and I hope to hear from someone soon.
#2
01/18/2009 (12:07 pm)
Cool, now I need to either buy books or find a good coder :) I have yet to see a game myself where players can make custom maps, but I figure "map contests" might make my work easier as I go.
#3
If you don't modify the terrain or relight the mission then you only have to distribute the actual mission file to other players. You would also only want it to work with your game's stock objects. You could modify or use a totally new terrain but users would need that info, and they could technically relight the mission themselves. Users who do not have the same data as the server would not be able to connect.
The alternative is to write a download/upload update/share system for your game. That way any custom content could be uploaded to those users who requested or tried to connect to a particular server and didn't already have the necessary data.
01/18/2009 (12:19 pm)
Quote:1. setting things up so that when you change the level and whatnot on your armor/weapon, you can keep it looking the same, even though the stats change.Simply duplicate your datablocks and change the settings, then give the player the "new" one upon level change.
Quote:I want players to be able to create small custom maps, so every 3-4 months I can have a contest to have a player created map to the game itself. I do want players to be able to play on their maps in game as well, with limited customization of monsters, item drops, etc.That is a bit tricker but can be done several different ways. The problem lies in how you want to distribute the new maps.
If you don't modify the terrain or relight the mission then you only have to distribute the actual mission file to other players. You would also only want it to work with your game's stock objects. You could modify or use a totally new terrain but users would need that info, and they could technically relight the mission themselves. Users who do not have the same data as the server would not be able to connect.
The alternative is to write a download/upload update/share system for your game. That way any custom content could be uploaded to those users who requested or tried to connect to a particular server and didn't already have the necessary data.
Torque Owner Brandon Baker
World Core Studios