TGEA1.7.1 Terrain hightmap also busted
by Caylo Gypsyblood · in Torque Game Engine Advanced · 01/17/2009 (6:39 pm) · 42 replies
I downloaded the Torque Game Engine Advanced 1.7.1 SDK and following along with the first Terrain Editing Tutorials Series:"Part One: Creating and Adding a Heightmap" can not import the hightmap .png file correctly. Im using the hightmap .png from ..\Torque\TGEA_1_7_1\GameExamples\T3D\game\scriptsAndAssets\data\terrains\heightmaps folder, and am running the demp .exe from ..\Torque\TGEA_1_7_1\GameExamples\T3D\game .
Could someone else take a few moments and verify this also?
Could someone else take a few moments and verify this also?
#42
Hey all, thanks *a lot* for all your investigations into this. Due to your findings, I could resolve the core issues here pretty quickly (still looking into the messed up edge cases). The terraformer now makes terrain centers visible and the new mission templates are centered on 0,0 now.
Great work all!
01/27/2009 (12:33 pm)
Hey all, thanks *a lot* for all your investigations into this. Due to your findings, I could resolve the core issues here pretty quickly (still looking into the messed up edge cases). The terraformer now makes terrain centers visible and the new mission templates are centered on 0,0 now.
Great work all!
Torque 3D Owner Eric Clausing
Thanks