Game Development Community

TGEA1.7.1 Terrain hightmap also busted

by Caylo Gypsyblood · in Torque Game Engine Advanced · 01/17/2009 (6:39 pm) · 42 replies

I downloaded the Torque Game Engine Advanced 1.7.1 SDK and following along with the first Terrain Editing Tutorials Series:"Part One: Creating and Adding a Heightmap" can not import the hightmap .png file correctly. Im using the hightmap .png from ..\Torque\TGEA_1_7_1\GameExamples\T3D\game\scriptsAndAssets\data\terrains\heightmaps folder, and am running the demp .exe from ..\Torque\TGEA_1_7_1\GameExamples\T3D\game .

Could someone else take a few moments and verify this also?
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#41
01/26/2009 (8:58 pm)
Michael, I just wanted to say thanks for posting your mission file and terrain file. With it I was able to import a heightmap and have no offset on my map. It lined up perfectly.

Thanks
#42
01/27/2009 (12:33 pm)

Hey all, thanks *a lot* for all your investigations into this. Due to your findings, I could resolve the core issues here pretty quickly (still looking into the messed up edge cases). The terraformer now makes terrain centers visible and the new mission templates are centered on 0,0 now.

Great work all!
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