T2DShape3D animation
by Matthew Hoesterey · in Torque X 2D · 01/17/2009 (3:28 pm) · 2 replies
Hi, I'm having trouble understanding how T2DShape3D animation works.
Do I need to use T3D Components? or can I make the animation work right from the T2DShape class?
I'm not sure I understand how to call on animations stored in the dts file when in a 2D game.
Do the 3D animations have to be added to an xml file? Can I load the threads strait from c# with T2D or do I have to load elements of T3D.
Are there any examples that anyone could point me toward?
Do I need to use T3D Components? or can I make the animation work right from the T2DShape class?
I'm not sure I understand how to call on animations stored in the dts file when in a 2D game.
Do the 3D animations have to be added to an xml file? Can I load the threads strait from c# with T2D or do I have to load elements of T3D.
Are there any examples that anyone could point me toward?
Torque Owner David Horn
I'm having the same questions. Did you ever find a solution or answer to this?