Game Development Community

T2DShape3D animation

by Matthew Hoesterey · in Torque X 2D · 01/17/2009 (3:28 pm) · 2 replies

Hi, I'm having trouble understanding how T2DShape3D animation works.

Do I need to use T3D Components? or can I make the animation work right from the T2DShape class?

I'm not sure I understand how to call on animations stored in the dts file when in a 2D game.

Do the 3D animations have to be added to an xml file? Can I load the threads strait from c# with T2D or do I have to load elements of T3D.

Are there any examples that anyone could point me toward?

#1
06/01/2009 (6:47 am)
Matt,
I'm having the same questions. Did you ever find a solution or answer to this?
#2
06/01/2009 (11:46 am)
No sorry, It wasn't something I needed so I havn't looked at it.