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Final Project

by Laurence Goldinger · in Torque Game Engine Advanced · 01/17/2009 (7:05 am) · 6 replies

Is there a way to save a file so that it is an exe file so it can be used on a computer without Torque

#1
01/17/2009 (7:53 am)
Laurence - what sort of file are you talking about?

For Torque to run your game you need a lot of files - the .exe, the .dll files, your scripts, artwork, etc.

Perhaps need some more detail as you'll need more than the one file.
#2
01/17/2009 (8:53 am)
There are ways to compile it until its just a few zip file and or even a single "exe" but all of them are self solutions. Normally you have to distrubute (unless you use some other encryption program;also 3rd party) as andy said with all your .DSO file, art, DLLs. Just remember dont send your .cs and source file and it should be in good shape. Other then there DTS art and such
#3
01/17/2009 (1:14 pm)
You can distribute your .cs files all you want. You just can't distribute the source.

I'm not 100% certain what the OP is asking. If you are asking how you can transfer your game to someone who doesn't own Torque, you can just copy your game folder, with all your scripts, resources, and executable, and give them those files. Or you could create an installer, which would in effect do the same thing.
#4
01/18/2009 (7:56 am)
So if I'm understanding what you are saying, lets say for example I want to use the T3D that comes with TGEA, I go to the Torque TGEA SDK file, go to game examples, click on the folder that says T3D, and that is all that I will need to copy for the game to work on another computer.
#5
01/18/2009 (8:57 am)
Yes, that is correct.

Ideally if you plan to release a game you would turn on the torquescript compiler option and distribute the .dso files instead of the .cs files. But that is for a finalized game ready for retail shipping.

Reasion being is that .cs files people can alter the games settings and fuctions. Something that you would not want people to do with a retail game. Compiled TorqueScript changes .cs files into compiled .dso files that can not be easily changed and they are generally not human readable unless you have a eye for hex code.
#6
01/18/2009 (9:03 am)
As of now, I will only be presenting it to other people, I do not need to make the game hard to change.