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Starsiege Vehicle Project: Any insight would be appreciated.....

by Trent "Sentinal" Boyd · in General Discussion · 12/06/2002 (4:13 pm) · 8 replies

To anyone who knows about the Darkstar engine, transition objects, and a program called ShowTool:

www.siegedom.org/forums/showthread.php?s=&threadid=1520

Read lower down in the thread to the part where it starts talking about getting herc transition animations to work...

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  • #1
    12/08/2002 (7:42 am)
    This the is part of the post I'm pointing to:

    Quote:I'd hate to break up the excitement but there's a problem with creating new Hercs. They use Transition objects which interpolate the different animations sequences when the other, like when you go from walking to running to turning, etc. The problem is that you can only really set them using a program called ShowTool which only works with Torque DTS's

    So unless a miracle happens and the guys over at Garage Games make a ShowTool for the Darkstar engine, you might not see new Hercs for a looonnnnngg time. Tanks, drones, and flyers on the other hand might still be possible since they don't use transitions to animate.
    #2
    12/09/2002 (12:36 pm)
    So none of the former Dynamix guys here know what I'm talking about?
    #3
    12/10/2002 (2:38 pm)
    bump

    So does anyone know where the version of ShowTool used in the development of Starsiege (and Tribes 1 I assume) can be found?
    #4
    12/10/2002 (3:04 pm)
    It's owned by Sierra. They'd be the one to ask for the info. I doubt they'd give up the code though.

    My understanding is that ShowTool is just that, a tool for showing the model and its animations. Not editing them. 3DSMAX was used for that with the exporter. Joe Maruschak would be the one to talk to on the models. He did some of the SS ones.

    You would have an easier time just building a new game with Torque. Good luck with it though.
    #5
    12/17/2003 (11:46 am)
    I don't know where you got your info at Sentinal but the hercs were made with 3d max 2.5 and the plugin from tribes tools. I've already make a couple of test hercs that moved fine in the game. Yes the sequences are linked to transitions but all that comes with the ViconCombiningExporter.DLO Place you sequence and animate it, bind your object to the sequence, then apply a transion effect and edit the track view. I am currently working on a tutoral with videos on how to use 3d max 2.5 with starsiege. Only tools used to create starsiege was script editor, 3d max 2.5, and Zed editor.
    #6
    12/17/2003 (11:57 am)
    This was posted over a year ago, man. Its a dead thread.
    #7
    12/17/2003 (12:02 pm)
    At least Sentinal [MIB] is still reading the forums their last login was Nov 10, 2003 at 18:02 EST
    #8
    12/17/2003 (12:25 pm)
    It's not dead to me. I just signed up today. And this is exactly the kind of information I need.