Game Development Community

Patchy appearance of large DTS structure

by Tobias B. · in Torque Game Engine Advanced · 01/14/2009 (8:04 am) · 1 replies

Hi,

I have a strange problem: I design a large structure and cover it with materials defined in the materials.cs.

For simplicity, I just use a base texture. It is simply a uni-colored image file (just one light grey color). Checking it in the ShowTool Pro, everything is fine. Loading it in TGEA, it appears patchy with dark spots - just looks like a cow ;-)

How can that be? Is there any parameter which adds randomized spots to the surface or something?

The basic mission file is from the AtlasDemo - does it contain any special ligtht effects or something?

Please see details in this thread: http://www.garagegames.com/community/forums/viewthread/82392

#1
01/15/2009 (12:47 pm)
What does the material.cs look like? Can you post a picture of how it looks in ShowTool and TGEA?