Jumbotron for Torque?
by Jeremy Nichols · in Torque Game Engine · 12/04/2002 (10:26 am) · 7 replies
First off I would like to say thank you for all the sniplets and contributions everyone is doing to make this engine what it is today. Now for my question. I do not know the TGE that well and would like to impliment something that is currently in T2 but different. I need or want to be able to place a billboard or object up that will display the action that is taking place in the arena. Kinda like watching football game on the jumbotron. I would need it to be so as the players get near each camera, that camera would turn on and display what it see's on the jumbotron. Im pretty sure this can be done since a similar feature for the watching your team mates is in T2. Is this possible or not and if it is can someone help me with it as I do not know enough C++ or the engine well enough to tackle this on my own.
About the author
#2
12/04/2002 (11:22 am)
Chris thank you much for this link. This gives me a good head start on what I wanted to do. If anyone else knows if this can be done by adding the hud instead of on the players screen to an object in game. :) I pretty much need to make a TV sorta for the game that shows upto date real time playing on it that others can watch and not just from a hud.
#3
I may be wrong but that is just my take on it
12/19/2002 (7:03 pm)
hmm I don't think it is going to be that simple. even the engines like Q3 and UT2K3 can't do this they mimic it by playing canned stuff but getting a live camer as a window in the interface and getting a camera veiw converted to a dynamicly changing texture to apply on the "jumbotron" type object are 2 totally different things.I may be wrong but that is just my take on it
#4
12/19/2002 (7:29 pm)
I think the big league engines can do this, but it just isn't really usable because of how much memory and processor speed it would hog.
#5
12/19/2002 (7:50 pm)
Twisted Metal: Black has a very small level set in an old drive in theater. On the theater screen is all the action, in real time, from a fixed camera view. It was an incredibly sweet effect. I think this is what you're talking about. Anyway, I have no idea how to do this in Torque, or even if it's possible. I just wanted to say, it's been done before, it could (in theory) be done again.
#6
In other words, it's a lot like getting the broken mirror entity fixed.
12/20/2002 (6:11 am)
You could probably accomplish this by getting the transform portals to work.In other words, it's a lot like getting the broken mirror entity fixed.
#7
12/22/2002 (10:16 pm)
Madcap that is exactly what I was looking to do. I am in no way a decent programmer since I have not had the time to be able to sit down look into the engine code really well. I have 2 weeks of full on Engine time now so I hope I can get a lot done within this time. I appreciate all your guys replys and gives me a little better direction to look in. I will try and reply back when I get some progress made.
Torque Owner Chris Walters
click me